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[Feature Request] Motion Calibration

Open P-G19 opened this issue 1 year ago • 2 comments

Overview

  • The previous MotionInput Calibration had issues and got removed recently. In order to fix motion but motion issue still persist for controllers that have gyro drift. So a new one should be implemented.
  • I don't know anything in coding. So, this might not be possible. But since I didn't find anyone mentioning it I decided to try. Apologies if I used this in a wrong way.

Smaller details

  • I suggest using this as a base for calibration as this library is great for motion calibration https://github.com/JibbSmart/GamepadMotionHelpers (written in C++)

Nature of request

Input Calibration

Why would this feature be useful?

Calibrating Motion for Controllers that have gyro drift.

P-G19 avatar May 12 '23 22:05 P-G19

The algorithm that can be used to rectify the initial gyro position (which is the proper way to do it) is called a Kalman Filter

sachahjkl avatar May 22 '23 13:05 sachahjkl

I have been having gyro drift with ryujinx and I am wondering if having a calibration feature would fix it. I don’t have gyro drifting issues on yuzu, cemu, or dolphin.

boymanguy avatar May 23 '23 05:05 boymanguy

Is is possible to add some keyword in Config.json? We can manually add some constant to accel.* variable.

yacexi avatar Aug 04 '23 05:08 yacexi

That happens to me too. In Splatoon 3 the gyroscope goes much further to the left and at the same time the vertical axis wobbles

bert27 avatar Sep 25 '23 17:09 bert27