Ryujinx
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Use ReadOnlySpan<byte> compiler optimization in more places
Download the artifacts for this pull request:
- ryujinx-Release-1.1.0+b301404-linux_x64
- ryujinx-Release-1.1.0+b301404-osx_x64
- ryujinx-Release-1.1.0+b301404-win_x64
Experimental GUI (Avalonia)
GUI-less (SDL2)
Only for Developers
- ava-ryujinx-Debug-1.1.0+b301404-linux_x64
- ava-ryujinx-Debug-1.1.0+b301404-osx_x64
- ava-ryujinx-Debug-1.1.0+b301404-win_x64
- ryujinx-Debug-1.1.0+b301404-linux_x64
- ryujinx-Debug-1.1.0+b301404-osx_x64
- ryujinx-Debug-1.1.0+b301404-win_x64
- sdl2-ryujinx-headless-Debug-1.1.0+b301404-linux_x64
- sdl2-ryujinx-headless-Debug-1.1.0+b301404-osx_x64
- sdl2-ryujinx-headless-Debug-1.1.0+b301404-win_x64
I question how much this may actually speed things up, but it doesn't look like it will hurt either