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Ni No Kuni Wrath of the White Witch - 0100E5600D446000
Ni No Kuni Wrath of the White Witch
Game Update Version : 1.0.0 and 1.0.2
Current on master
: 1.1.259
Graphics Backend : Vulkan and OpenGL
Boots through splash screens and then gets stuck in a loop, repeating the same nvdec scene splashing the main title over and over.
https://user-images.githubusercontent.com/62343878/189486614-76c76980-e54b-4a05-8ce9-3ba1c6673420.mp4
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :
Required to boot menu:
-
VABS fix
-
VTST
-
VFMA, VFMS, VFNMA, VFNMS (similar to MLA and pals, but explicitly fused)
-
VPMIN, VPMAX
-
VRINTX (round with inexact exception)
-
VMVN (register)
-
Browser applet: game uses
LibAppletOff
to display a EULA that the user must accept. ExpectsLastUrl
exit code, with LastUrl equivalent tohttp://localhost?id=0
. id is 1 for decline.
When attempting to go ingame, a function is called in thumb mode, so it's likely we need to add lots of thumb encodings to go further.
Ni No Kuni Wrath of the White Witch - 0100E5600D446000
Game Update Version : 1.0.2
Current on master
: 1.0.7047
Game Boots in some minute but intro loops and freezes
Last error returned.
00:00:42.241 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 7 ; frequenceHz: 4294966296 ; timeout: -1}
00:00:42.241 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 7}
00:00:42.241 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 7 ; frequenceHz: 4294966296 ; timeout: -1}
00:00:42.241 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 7}
00:00:42.243 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 7 ; frequenceHz: 3875766000 ; timeout: -1}
00:00:42.243 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 7}
00:00:42.507 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 7 ; frequenceHz: 3497366000 ; timeout: -1}
00:00:42.507 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 7}
00:00:42.509 |S| HLE.OsThread.9 ServiceNv SetNvMapFd: Stubbed.
00:00:42.509 |I| HLE.OsThread.9 ServiceNv Create: Created map 241 with size 0x00008000!
00:00:42.509 |I| HLE.OsThread.9 ServiceNv Create: Created map 242 with size 0x00008000!
00:00:42.510 |I| HLE.OsThread.9 ServiceNv Create: Created map 243 with size 0x00003000!
00:00:42.510 |I| HLE.OsThread.9 ServiceNv Create: Created map 244 with size 0x00001000!
00:00:42.510 |I| HLE.OsThread.9 ServiceNv Create: Created map 245 with size 0x00001000!
Hardware Specs :
CPU: Intel [email protected]
GPU: AMD R9 290 4GB
RAM: 32 GB DDR4@3GHz
Pull requests needed :
none
Outstanding Issues:
Crashed when running "Ni no Kuni: Wrath of the White Witch"
Screenshots :
Log file :
Same status on 1.0.7066
Same status on 1.1.136
Test on 1.1.213 , The game work but the text ars not readable...
Ryujinx_1.1.213_2022-08-13_18-38-05.log
Updated
I'm getting this issue with the Mac Vulkan/Molten Version too.
I'm getting this issue with the Mac Vulkan/Molten Version too.
A save file and version 1.0.0 should work.
I'm getting this issue with the Mac Vulkan/Molten Version too.
A save file and version 1.0.0 should work.
It's likely crashing because of https://github.com/Ryujinx/Ryujinx/issues/3951
It's not crashing on Windows (and I haven't heard of it crashing on Mac either)...it hangs on boot because it's trying to pop the web applet.
After bypassing EULA Contract and starting a new game, I have a texture bug after the initial cutscenes
Log file
Ryujinx_1.1.637_2023-02-23_14-25-18.log
OS
Windows 11
Ryujinx version
1.1.637
Game version
1.0.2
CPU
i5-8250U
GPU
NVIDIA MX 130
RAM
8GB
Additional context?
If I start a new game with no patch I don't have any texture bugs
Game Update Version : 1.0.1 (same for 1.0.0) Current on master : 1.0.6852 till 1.1.955
Hardware Specs : AMD Ryzen 7 5700G GPU: radeon 550 rx RAM: 16GB
Game runs perfect, but it cant load or create save file.
Log this after pressing «Start» in menu for save
00:04:17.651 |S| HLE.OsThread.22 ServiceAm Start: Stubbed. DocumentPath: s.htdocs/s.htm?eAElTkFqwzAQ/MpUl15MoQ09RFdT0kNoSxvowfJBJJtKZb0bJMXBD8gf8r68JApmYZYZZpjpOrMJhN8QS8VYtsE05ov9RMnik+NIycn8HzPWNBJbLJdO1rr1JapYfCtzlD+8R+bspD2mRFKwUl+tb/KvE2osTSXcXRUzTpp4h+AzikL3e0oPTu6t2MSBLJ4Xr/Zl4eR6OaPV4cBUaIeVHwg/fiTTN535oNNMGtMm8nW+h1QtV+3JyXym7282hE7y
Ryujinx_1.1.955_2023-07-09_15-22-35.log
Now it works perfectly, with Ryujinx 1,1,1051....but I can´t save the game
Test on 1.1.1214 , The title screen problem return:( impossible to go ingame even on Vulcan or OpenGL. The title screen loops....
The title screen loops on 1.1.1247 , using Vulkan or openGL.
Infinite Loop of Title Screen, can't proceed/play/save, problem has persisted for me for maybe the last 20 Ryujinx versions, currently on:
Ryujunx Version 1.1.1248 - 2024-03-27 Using XCI Game File Game Update 1.0,2
I have never been able to play this game in Ryujinx.
Version 1.1.1254 title screen loops still continue, using Vulkan or openGL version 1.0.0 or 1.0.2
The only problem is when I save a game, I can not use the option continue from the main menu.
Version 1.1.1262 title screen loops still continue, using Vulkan or openGL version 1.0.0 or 1.0.2 in windows 10 and windows 11 both 64bit versions.
Try to update the game
here I will rewrite it in more detail: I used Ryujinx version 1.1.1262, the title screen loops still continue, using Vulkan or OpenGL, game on versions 1.0.0 or update to the latest version 1.0.2 tested on windows 10 and windows 11 both 64-bit versions.
here I will rewrite it in more detail: I used Ryujinx version 1.1.1262, the title screen loops still continue, using Vulkan or OpenGL, game on versions 1.0.0 or update to the latest version 1.0.2 tested on windows 10 and windows 11 both 64-bit versions.
same here. Ryujinx 1.1.1297. Win11 24H2 64Bit -> title screen loops up-to-date Switch Firmware 18.0.1