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Super Mario Odyssey - 0100000000010000
Super Mario Odyssey
Game Update Version : 1.1.0
Current on master
: 1.1.220
Graphics Backend : Vulkan
Everything plays smoothly and renders correctly as it should. This includes waterfalls, smoke, audio effects, etc. There is mild stutter at first in the intro movie and the first time a new animation/effect occurs. Everywhere else there is no noticeable stutter, and after the first few minutes everything is smooth.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :
Log file :
Needs an update.
Super Mario Odyssey
Current on master
: 1.0.3691
*The game Boots into the game and renders relatively well. But like in Cap Kingdom the background of the world is upside down especially the fog .
But once you get done with the beginning cappy makes you look at the action guide and when it pops up for the tutorial videos it will crash and making the game playable at a certain point
In cap Kingdoms Tower the white is way to bright
When breaking something and smoke come out it stays contained unlike its suppose to be
character voice interaction cuts in and out
The confetti is balled up in a circle
A black square appears at the beginning and this is due to it needing nvdec
Last error returned.
System.NotImplementedException: LibAppletOff applet is not implemented.
Screenshots :
Log file :
Updated
Super Mario Odyssey
Current on
master
: 1.0.3920* The game Boots into the game and renders relatively well. But like in Cap Kingdom the background of the world is upside down especially the fog. * But once you get done with the beginning cappy makes you look at the action guide and when it pops up for the tutorial videos it will crash and making the game playable at a certain point * In cap Kingdoms Tower the white is way to bright * When breaking something and smoke come out it stays contained unlike its suppose to be * Character voice interaction cuts in and out * The confetti is balled up in a circle * A black square appears at the beginning and this is due to it needing nvdec.
The save should be in the C:\Users\YourUserName\AppData\Roaming\Ryujinx\bis\user\save\YourSmoSaveArea
Last error returned. System.NotImplementedException: LibAppletOff applet is not implemented.
Screenshots :
Outstanding Issues:
Log file:
Ryujinx_2020-03-22_00-57-25.log
Saves:
Hey! I'm new here and trying to get ryujinx set up and running, I currently have firmware 10.0.0 installed on ryujinx, and have super mario oddyssey xci file. every time i try to load the game, it just starts the command line scrolling for hours! what should I do?
Fade effects (when objects are culled out of view) do not appear compared to Switch https://streamable.com/k0m5wz
Am only in cap kingdom so far by my FPS has been dropping to 15-25 which I believe should not happen this is my build it should be able to run it or so I believe I have most likely done something wrong in the setting anyway is can fix it?
For me: unplayable :-(
FPS drops down at the intro video including stuttering/async audio:
And the first play szene to around 0 (ZERO) with the "more complex" background:
As you can see, neither CPU nor GPU nor RAM is at any kind of peak.
The logfile states a lot of these:
00:04:34.983 |I| HLE.OsThread.10 ServiceNv Create: Created map 1085 with size 0x00009000!
00:04:36.317 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:37.321 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:38.325 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:39.326 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:40.330 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:40.442 |I| HLE.OsThread.10 ServiceNv Create: Created map 1086 with size 0x00009000!
System:
Ryujinx Version: 1.0.6551
CPU: AMD Ryzen 9 3900X 12-Core Processor
Total RAM: 32715 MB
ATI Technologies Inc. Radeon RX 5500 XT (4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6)
This is a know problem with AMD GPUs (possible regression since https://github.com/Ryujinx/Ryujinx/pull/1790 was merged). You can try it on linux, if that's an option in your case. They have much better OpenGL support on AMD cards there, unfortunately their OpenGL support on Windows is really lacking.
@gdkchan , thanks for super fast response. Linux is not an option for me :-/ I tried to find an older release without the possible regression to sort this out, which would be 1.0.6337, but didn't succeed. With the pointer to the AMD cards, I updated Radeon and it got a little bit better. As I rarely play games on PC, and everything usually just works out of the box, I don't care much about these driver things 🤷♂️
I only saw these failed to signal
in this game until now.
I have some bcat data that unlocks some camera filters and costumes for this title, but when I right click the game "Open BCAT save directory" it is grayed out. Where is the data normally put?
When you go down the pipe for a certain powermon Example youtube video from a guide - Sand Kingdom Moon #52 you are supposed to feel vibrations in order to know where the powermoon is.
This fails at least on Super Mario Odyssey v1.3.0 with Ryujinx 1.0.6635 as an unimplemented ipc with IHidServer: 211 which is IsVibrationDeviceMounted and is called after you enter the pipe.
|E| HLE.OsThread.9 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Hid.IHidServer: 211
Guest Stack Trace:
Process: Service, PID: 86
Raw Request Data:
00000000 53 46 43 49 01 00 00 00 D3 00 00 00 00 00 00 00 SFCI····O·······
00000010 03 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ················
00000020 53 46 43 49 SFCI
I'd contribute a patch but I don't know what to name the output bool for the documentation comment and log string, but when I stubbed it in my private build it works for both true and false, at least for this game.
Ryujinx Version: 1.0.7104
System Specs:
- Ryzen 7 3700X.
- RTX 2070 SUPER.
- 16GB Ram.
Game Version: 1.0.0
Issues:
- Fog effect artifacts near the waterfall in Cascade Kingdom.
- When throwing Cappy on the mini Goombas or throwing it on friendly AI there's a small stutter not so noticeable but, could be visible for some.
The game deliberately stutters when killing enemies, it's called hitstun. I wasn't sure about "friendly" ai so I checked on console and it does seem to do it for them too. It'll stutter more on the emulator the first time due to shader compilation, but future times seems identical to on console.
You'll notice that the framerate doesn't dip during these stutters.
Yeah, just after reporting this issue I checked it out on Switch hardware and as you've said this was intentional behavior though.
im unable to use fast travel points on the map screen, the pointer doesn't lock onto them
Ryujinx version 1.1.16 Game version 1.0.0 DS4 Controller, setup with SDL, no ds4windows or other controller software
found my deadzones were set to 0.00, setting them to 0.15 fixed it
Needs an update.
Updated
Super Mario Odyssey
Game Update Version : 1.0.0 & 1.3.0
Emulator Build Version : 1.1.344
Graphics Backend : Vulkan
The game is perfectly playable with a stable 60 frames per second. The only problem is some graphical bugs, the most notable of which is the water as seen on the screenshots.
Hardware Specs :
CPU: AMD Ryzen 5600X
GPU: Intel Arc A770
RAM: 32GB 3200MHz
Screenshots :
Log file :
Game Update Version : 1.3.0 Emulator Build Version : 1.1.0-macos1 Graphics Backend : Vulkan/MoltenVK The game is perfectly playable with a stable 60 frames per second apart from some stutters due to shader compilation. There are however a few graphical issues. Most notable a stuck triangle around certain effects such as smoke and waterfalls. See screenshots.
Hardware Specs : SoC: Apple M1 Max RAM: 32GB
Screenshots/video:
https://user-images.githubusercontent.com/397559/204091994-158ce072-b7ba-46c0-8b26-bf3ccd3f84b5.mov
I'm experiencing an audio bug, I'm using Ryujinx 1.1.0 on an M1 max. The audio stutters a lot and is distorted, graphics look great. Sometimes it sounds great for about 10 seconds, then the distortion returns.. I tried both SDL2 and OpenAL as the backend. Any advice?
p.s. have the same issue in other games.
Game Update Version : 1.3.0 Current on master : 1.1.0-macos1 Graphics Backend : Vulkan (moltenVK) Hardware Specs : laptop M2 macbook air CPU: M2 GPU: M2 RAM: 16GB
The game consistently crashes at the "Ruined Kingdom" map after a minute or so of playtime.
Game Name: Super Mario Odyssey
Game Update Version: 1.3.0
Emulator Build Version: 1.1.0-macos1
Graphics Backend: Vulkan/MoltenVK
Hardware Specs:
CPU: Apple M1 8 Core CPU
GPU: Apple M1 8 Core GPU
RAM: 8GB
The game runs good most of the time, but there are a few issues: 1st - The game assets flicker sometimes and there's also some tearing both with and without VSync enabled. 2nd - In Ruined Kingdom, the game keeps crashing, possibly because of a missing MoltenVK API call. I didn't find the issue to happen on other kingdoms. I attached my save file below. Save File: File1.bin.zip
Last error returned:
HLE.GuestThread.16 Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs:line 299
at Ryujinx.Graphics.Vulkan.PersistentFlushBuffer.GetTextureData(CommandBufferPool cbp, TextureView view, Int32 size, Int32 layer, Int32 level) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs:line 81
at Ryujinx.Graphics.Gpu.Image.TextureGroup.FlushTextureDataSliceToGuest(Boolean tracked, Int32 sliceIndex, ITexture texture) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 420
at Ryujinx.Graphics.Gpu.Image.TextureGroup.<>c__DisplayClass66_0.<FlushAction>b__0() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 1434
at Ryujinx.Graphics.Gpu.Image.TextureGroup.FlushAction(TextureGroupHandle handle, UInt64 address, UInt64 size) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 1416
at Ryujinx.Memory.Tracking.RegionHandle.Signal(UInt64 address, UInt64 size, Boolean write, IList`1& handleIterable) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/RegionHandle.cs:line 259
at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/MemoryTracking.cs:line 273
at Ryujinx.Cpu.AppleHv.HvExecutionContext.DataAbort(MemoryTracking tracking, UInt64 vcpu, UInt32 esr) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 227
at Ryujinx.Cpu.AppleHv.HvExecutionContext.SynchronousException(HvMemoryManager memoryManager, HvVcpu& vcpu) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 169
at Ryujinx.Cpu.AppleHv.HvExecutionContext.Execute(HvMemoryManager memoryManager, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 160
at Ryujinx.Cpu.AppleHv.HvCpuContext.Execute(IExecutionContext context, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvCpuContext.cs:line 30
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/ArmProcessContext.cs:line 40
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1265
at System.Threading.Thread.StartCallback()
Screenshots:
Log file:
Same issue here in the ruined kingdom. Can't play, it keeps crashing on m1 mac.
Any update on this? I can't progress
Issue still present on MacOS ;)
Interesting things: 1. I passed the stairs by using flying mod and go from odyssey ship straight to dragon tower. Boss battle began and it's crashed anyway. 2. I tried to pass this kingdom by using windows through parallels desktop, installed Ryujinx (opengl fix), copied my save file, run the game, and even that way, it's getting crash in same moment. Now, i completely don't understand nature of this crash.
Game Update Version : 1.3.0 Current on master : 1.1.0-macos1 Graphics Backend : Vulkan (moltenVK) Hardware Specs : laptop M2 macbook air CPU: M2 GPU: M2 RAM: 16GB
The game consistently crashes at the "Ruined Kingdom" map after a minute or so of playtime.
Same here with repeated crashed in "Ruined Kingdom", with an M1 Pro with 16 GB of RAM
@hiimmi @Sponge-bink could you test this https://gamebanana.com/mods/417964
@hiimmi @Sponge-bink could you test this gamebanana.com/mods/417964
That makes it possible to reach the second island, but it crashes again. About 10 more seconds without crashing
upon changing clothing (not sure if it matters what to/from, but in this case its in the new donk city store, tux -> clown) everything turns metalic