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Super Mario Odyssey - 0100000000010000

Open frykillr opened this issue 5 years ago • 54 comments

Super Mario Odyssey

Game Update Version : 1.1.0

Current on master : 1.1.220

Graphics Backend : Vulkan

Everything plays smoothly and renders correctly as it should. This includes waterfalls, smoke, audio effects, etc. There is mild stutter at first in the intro movie and the first time a new animation/effect occurs. Everywhere else there is no noticeable stutter, and after the first few minutes everything is smooth.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB

Screenshots :

2022-08-17 10_03_56-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_05_58-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_06_33-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_08_00-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_09_22-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_11_13-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_11_47-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_12_06-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_13_11-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_13_42-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_13_52-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_14_12-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit) 2022-08-17 10_14_52-Ryujinx 1 1 220 - SUPER MARIO ODYSSEY v1 1 0 (0100000000010000) (64-bit)

Log file :

frykillr avatar Nov 09 '18 15:11 frykillr

Needs an update.

AcK77 avatar Sep 21 '19 04:09 AcK77

Super Mario Odyssey

Current on master : 1.0.3691

*The game Boots into the game and renders relatively well. But like in Cap Kingdom the background of the world is upside down especially the fog .

But once you get done with the beginning cappy makes you look at the action guide and when it pops up for the tutorial videos it will crash and making the game playable at a certain point

In cap Kingdoms Tower the white is way to bright

When breaking something and smoke come out it stays contained unlike its suppose to be

character voice interaction cuts in and out

The confetti is balled up in a circle

A black square appears at the beginning and this is due to it needing nvdec

Last error returned.
System.NotImplementedException: LibAppletOff applet is not implemented.

Screenshots :

Annotation 2020-02-08 212347 Annotation 2020-02-08 21234 Annotation 2020-02-08 21234s Annotation 2020-02-08 21234ss Annotation 2020-02-08 21234ssd Annotation 2020-02-08 21234ssdd Annotation 2020-02-08 21234ssdds Annotation 2020-02-08 215436 Annotation 2020-02-08 215712 Annotation 2020-02-08 215712s Annotation 2020-02-08 215712ss Annotation 2020-02-08 215712sss Annotation 2020-02-08 215712ssss Annotation 2020-02-08 220431 Annotation 2020-02-08 220515 Annotation 2020-02-08 221820 Annotation 2020-02-08 221820s Annotation 2020-02-08 221820ss Annotation 2020-02-08 221820sss

Log file :

Ryujinx SMO Log.zip

B3astTech avatar Feb 09 '20 06:02 B3astTech

Updated

B3astTech avatar Mar 22 '20 08:03 B3astTech

Super Mario Odyssey

Current on master : 1.0.3920

* The game Boots into the game and renders relatively well. But like in Cap Kingdom the background of the world is upside down especially the fog.

* But once you get done with the beginning cappy makes you look at the action guide and when it pops up for the tutorial videos it will crash and making the game playable at a certain point

* In cap Kingdoms Tower the white is way to bright

* When breaking something and smoke come out it stays contained unlike its suppose to be

* Character voice interaction cuts in and out

* The confetti is balled up in a circle

* A black square appears at the beginning and this is due to it needing nvdec.

The save should be in the C:\Users\YourUserName\AppData\Roaming\Ryujinx\bis\user\save\YourSmoSaveArea

Last error returned.
System.NotImplementedException: LibAppletOff applet is not implemented.

Screenshots :

Annotation 2020-02-08 212347 Annotation 2020-02-08 21234 Annotation 2020-02-08 21234s Annotation 2020-02-08 21234ss Annotation 2020-02-08 21234ssd Annotation 2020-02-08 21234ssdd Annotation 2020-02-08 21234ssdds Annotation 2020-02-08 215436 Annotation 2020-02-08 215712 Annotation 2020-02-08 215712s Annotation 2020-02-08 215712ss Annotation 2020-02-08 215712sss Annotation 2020-02-08 215712ssss Annotation 2020-02-08 220431 Annotation 2020-02-08 220515 Annotation 2020-02-08 221820 Annotation 2020-02-08 221820s Annotation 2020-02-08 221820ss Annotation 2020-02-08 221820sss Annotation 2020-03-22 011303 Annotation 2020-03-22 011312 Annotation 2020-03-22 011524 Annotation 2020-03-22 011912 Annotation 2020-03-22 011936

Outstanding Issues:

Ryujinx/Ryujinx#1004

Log file:

Ryujinx_2020-03-22_00-57-25.log

Saves:

SMO Save Before 3rd world.zip

Hey! I'm new here and trying to get ryujinx set up and running, I currently have firmware 10.0.0 installed on ryujinx, and have super mario oddyssey xci file. every time i try to load the game, it just starts the command line scrolling for hours! what should I do?

joecool242 avatar Jun 14 '20 18:06 joecool242

Fade effects (when objects are culled out of view) do not appear compared to Switch https://streamable.com/k0m5wz

ActualMandM avatar Aug 22 '20 01:08 ActualMandM

Am only in cap kingdom so far by my FPS has been dropping to 15-25 which I believe should not happen image this is my build it should be able to run it or so I believe I have most likely done something wrong in the setting anyway is can fix it?

Ronmalgeron avatar Aug 23 '20 18:08 Ronmalgeron

For me: unplayable :-(

FPS drops down at the intro video including stuttering/async audio: grafik

And the first play szene to around 0 (ZERO) with the "more complex" background: grafik

As you can see, neither CPU nor GPU nor RAM is at any kind of peak.

The logfile states a lot of these:

00:04:34.983 |I| HLE.OsThread.10 ServiceNv Create: Created map 1085 with size 0x00009000!
00:04:36.317 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:37.321 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:38.325 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:39.326 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:40.330 |E| Gpu : GL Sync Object 2422 failed to signal within 1000ms. Continuing...
00:04:40.442 |I| HLE.OsThread.10 ServiceNv Create: Created map 1086 with size 0x00009000!

System: Ryujinx Version: 1.0.6551 CPU: AMD Ryzen 9 3900X 12-Core Processor
Total RAM: 32715 MB ATI Technologies Inc. Radeon RX 5500 XT (4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6)

Log: Ryujinx_1.0.6551_2021-02-13_03-27-37.log

jayzakk avatar Feb 13 '21 02:02 jayzakk

This is a know problem with AMD GPUs (possible regression since https://github.com/Ryujinx/Ryujinx/pull/1790 was merged). You can try it on linux, if that's an option in your case. They have much better OpenGL support on AMD cards there, unfortunately their OpenGL support on Windows is really lacking.

gdkchan avatar Feb 13 '21 02:02 gdkchan

@gdkchan , thanks for super fast response. Linux is not an option for me :-/ I tried to find an older release without the possible regression to sort this out, which would be 1.0.6337, but didn't succeed. With the pointer to the AMD cards, I updated Radeon and it got a little bit better. As I rarely play games on PC, and everything usually just works out of the box, I don't care much about these driver things 🤷‍♂️

I only saw these failed to signal in this game until now.

jayzakk avatar Feb 13 '21 12:02 jayzakk

I have some bcat data that unlocks some camera filters and costumes for this title, but when I right click the game "Open BCAT save directory" it is grayed out. Where is the data normally put?

image

CeruleanSky avatar Feb 15 '21 23:02 CeruleanSky

When you go down the pipe for a certain powermon Example youtube video from a guide - Sand Kingdom Moon #52 you are supposed to feel vibrations in order to know where the powermoon is.

This fails at least on Super Mario Odyssey v1.3.0 with Ryujinx 1.0.6635 as an unimplemented ipc with IHidServer: 211 which is IsVibrationDeviceMounted and is called after you enter the pipe.

|E| HLE.OsThread.9 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Hid.IHidServer: 211

Guest Stack Trace:
Process: Service, PID: 86

Raw Request Data:
00000000   53 46 43 49 01 00 00 00  D3 00 00 00 00 00 00 00   SFCI····O·······
00000010   03 00 00 00 00 00 00 00  01 00 00 00 00 00 00 00   ················
00000020   53 46 43 49                                        SFCI

I'd contribute a patch but I don't know what to name the output bool for the documentation comment and log string, but when I stubbed it in my private build it works for both true and false, at least for this game.

CeruleanSky avatar Feb 20 '21 17:02 CeruleanSky

Ryujinx Version: 1.0.7104

System Specs:

  • Ryzen 7 3700X.
  • RTX 2070 SUPER.
  • 16GB Ram.

Game Version: 1.0.0

Issues:

  • Fog effect artifacts near the waterfall in Cascade Kingdom.
  • When throwing Cappy on the mini Goombas or throwing it on friendly AI there's a small stutter not so noticeable but, could be visible for some.

INFINITY99K avatar Nov 14 '21 22:11 INFINITY99K

The game deliberately stutters when killing enemies, it's called hitstun. I wasn't sure about "friendly" ai so I checked on console and it does seem to do it for them too. It'll stutter more on the emulator the first time due to shader compilation, but future times seems identical to on console.

You'll notice that the framerate doesn't dip during these stutters.

riperiperi avatar Nov 15 '21 11:11 riperiperi

Yeah, just after reporting this issue I checked it out on Switch hardware and as you've said this was intentional behavior though.

INFINITY99K avatar Nov 16 '21 20:11 INFINITY99K

im unable to use fast travel points on the map screen, the pointer doesn't lock onto them

Ryujinx version 1.1.16 Game version 1.0.0 DS4 Controller, setup with SDL, no ds4windows or other controller software

Eli0t77 avatar Feb 05 '22 22:02 Eli0t77

found my deadzones were set to 0.00, setting them to 0.15 fixed it

Eli0t77 avatar Feb 06 '22 13:02 Eli0t77

Needs an update.

MetrosexualGarbodor avatar Aug 12 '22 00:08 MetrosexualGarbodor

Updated

EmulationFanatic avatar Aug 17 '22 16:08 EmulationFanatic

Super Mario Odyssey

Game Update Version : 1.0.0 & 1.3.0

Emulator Build Version : 1.1.344

Graphics Backend : Vulkan

The game is perfectly playable with a stable 60 frames per second. The only problem is some graphical bugs, the most notable of which is the water as seen on the screenshots.

Hardware Specs :

CPU: AMD Ryzen 5600X
GPU: Intel Arc A770
RAM: 32GB 3200MHz

Screenshots :

Screenshot 2022-11-16 175129

Screenshot 2022-11-16 175241

Screenshot 2022-11-16 175325

Log file :

Ryujinx_1.1.344_2022-11-16_17-23-10.log

boazvdwansem avatar Nov 16 '22 16:11 boazvdwansem

Game Update Version : 1.3.0 Emulator Build Version : 1.1.0-macos1 Graphics Backend : Vulkan/MoltenVK The game is perfectly playable with a stable 60 frames per second apart from some stutters due to shader compilation. There are however a few graphical issues. Most notable a stuck triangle around certain effects such as smoke and waterfalls. See screenshots.

Hardware Specs : SoC: Apple M1 Max RAM: 32GB

Screenshots/video:

https://user-images.githubusercontent.com/397559/204091994-158ce072-b7ba-46c0-8b26-bf3ccd3f84b5.mov

Screenshot 2022-11-26 at 12 17 11 Screenshot 2022-11-26 at 13 02 42

dagstuan avatar Nov 26 '22 13:11 dagstuan

I'm experiencing an audio bug, I'm using Ryujinx 1.1.0 on an M1 max. The audio stutters a lot and is distorted, graphics look great. Sometimes it sounds great for about 10 seconds, then the distortion returns.. I tried both SDL2 and OpenAL as the backend. Any advice?

p.s. have the same issue in other games.

dducro avatar Nov 28 '22 20:11 dducro

Game Update Version : 1.3.0 Current on master : 1.1.0-macos1 Graphics Backend : Vulkan (moltenVK) Hardware Specs : laptop M2 macbook air CPU: M2 GPU: M2 RAM: 16GB

The game consistently crashes at the "Ruined Kingdom" map after a minute or so of playtime.

foldfree avatar Nov 29 '22 13:11 foldfree

Game Name: Super Mario Odyssey

Game Update Version: 1.3.0

Emulator Build Version: 1.1.0-macos1

Graphics Backend: Vulkan/MoltenVK

Hardware Specs:

CPU: Apple M1 8 Core CPU
GPU: Apple M1 8 Core GPU
RAM: 8GB

The game runs good most of the time, but there are a few issues: 1st - The game assets flicker sometimes and there's also some tearing both with and without VSync enabled. 2nd - In Ruined Kingdom, the game keeps crashing, possibly because of a missing MoltenVK API call. I didn't find the issue to happen on other kingdoms. I attached my save file below. Crash Error Screen Save File: File1.bin.zip

Last error returned:

HLE.GuestThread.16 Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
   at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs:line 299
   at Ryujinx.Graphics.Vulkan.PersistentFlushBuffer.GetTextureData(CommandBufferPool cbp, TextureView view, Int32 size, Int32 layer, Int32 level) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs:line 81
   at Ryujinx.Graphics.Gpu.Image.TextureGroup.FlushTextureDataSliceToGuest(Boolean tracked, Int32 sliceIndex, ITexture texture) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 420
   at Ryujinx.Graphics.Gpu.Image.TextureGroup.<>c__DisplayClass66_0.<FlushAction>b__0() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 1434
   at Ryujinx.Graphics.Gpu.Image.TextureGroup.FlushAction(TextureGroupHandle handle, UInt64 address, UInt64 size) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs:line 1416
   at Ryujinx.Memory.Tracking.RegionHandle.Signal(UInt64 address, UInt64 size, Boolean write, IList`1& handleIterable) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/RegionHandle.cs:line 259
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/MemoryTracking.cs:line 273
   at Ryujinx.Cpu.AppleHv.HvExecutionContext.DataAbort(MemoryTracking tracking, UInt64 vcpu, UInt32 esr) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 227
   at Ryujinx.Cpu.AppleHv.HvExecutionContext.SynchronousException(HvMemoryManager memoryManager, HvVcpu& vcpu) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 169
   at Ryujinx.Cpu.AppleHv.HvExecutionContext.Execute(HvMemoryManager memoryManager, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 160
   at Ryujinx.Cpu.AppleHv.HvCpuContext.Execute(IExecutionContext context, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvCpuContext.cs:line 30
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/ArmProcessContext.cs:line 40
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1265
   at System.Threading.Thread.StartCallback()

Screenshots:

SMO

Log file:

Ryujinx_ 1.1.0-macos1_2022-11-30_21-18-17.log

MerBudd avatar Dec 01 '22 13:12 MerBudd

Same issue here in the ruined kingdom. Can't play, it keeps crashing on m1 mac.

dpamping avatar Dec 01 '22 21:12 dpamping

Any update on this? I can't progress

Pedro-Beirao avatar Dec 12 '22 21:12 Pedro-Beirao

Issue still present on MacOS ;)

dpamping avatar Dec 18 '22 19:12 dpamping

Interesting things: 1. I passed the stairs by using flying mod and go from odyssey ship straight to dragon tower. Boss battle began and it's crashed anyway. 2. I tried to pass this kingdom by using windows through parallels desktop, installed Ryujinx (opengl fix), copied my save file, run the game, and even that way, it's getting crash in same moment. Now, i completely don't understand nature of this crash.

hiimmi avatar Dec 19 '22 12:12 hiimmi

Game Update Version : 1.3.0 Current on master : 1.1.0-macos1 Graphics Backend : Vulkan (moltenVK) Hardware Specs : laptop M2 macbook air CPU: M2 GPU: M2 RAM: 16GB

The game consistently crashes at the "Ruined Kingdom" map after a minute or so of playtime.

Same here with repeated crashed in "Ruined Kingdom", with an M1 Pro with 16 GB of RAM

Sponge-bink avatar Dec 26 '22 02:12 Sponge-bink

@hiimmi @Sponge-bink could you test this https://gamebanana.com/mods/417964

dels07 avatar Jan 02 '23 09:01 dels07

@hiimmi @Sponge-bink could you test this gamebanana.com/mods/417964

That makes it possible to reach the second island, but it crashes again. About 10 more seconds without crashing

Pedro-Beirao avatar Jan 02 '23 15:01 Pedro-Beirao

image upon changing clothing (not sure if it matters what to/from, but in this case its in the new donk city store, tux -> clown) everything turns metalic

oscie57 avatar Jan 17 '23 22:01 oscie57