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EVERSPACE - 0100DCF0093EC000

Open EmulationFanatic opened this issue 4 years ago • 13 comments

EVERSPACE

Game Update Version : 1.0.0

Current on master : 1.0.6783

Game loads and plays smoothly.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB

Screenshots :

2021-03-13 06_56_16-Ryujinx 1 0 6783 - EVERSPACE™ v1 0 0 (0100DCF0093EC000) (64-bit) 2021-03-13 06_56_34-Ryujinx 1 0 6783 - EVERSPACE™ v1 0 0 (0100DCF0093EC000) (64-bit) 2021-03-13 06_56_50-Ryujinx 1 0 6783 - EVERSPACE™ v1 0 0 (0100DCF0093EC000) (64-bit) 2021-03-13 06_58_02-Ryujinx 1 0 6783 - EVERSPACE™ v1 0 0 (0100DCF0093EC000) (64-bit) 2021-03-13 06_59_39-Ryujinx 1 0 6783 - EVERSPACE™ v1 0 0 (0100DCF0093EC000) (64-bit) 2021-03-13 07_00_29-Ryujinx 1 0 6783 - EVERSPACE™ v1 0 0 (0100DCF0093EC000) (64-bit)

Log file :

EVERSPACE.log

EmulationFanatic avatar Apr 18 '20 21:04 EmulationFanatic

Updated

EmulationFanatic avatar Nov 08 '20 15:11 EmulationFanatic

EVERSPACE

Game Update Version : 1.0.5

Current on master : 1.1.182

Crashes after every jump to another section (the game is about flying between different sections of the star systems, so it happens after a few minutes of gameplay). You can continue to play from the new section after loading your save game, but the game will crash again on your next jump. I couldn't find Ryujinx 1.0.6783 to check whether it really works properly there, but I've checked it on Ryujinx 1.1.3 (the oldest version available in its official repository) and it crashes the same way with exactly the same message.

Last error returned: Unhandled exception caught: Ryujinx.HLE.Exceptions.GuestBrokeExecutionException: The guest program broke execution!

Hardware Specs :

CPU: i5-11400H
GPU: NVIDIA RTX 3050
RAM: 24GB

Log file :

Ryujinx_1.1.182_2022-07-17_03-02-57.log

F1ReB4LL avatar Jul 17 '22 03:07 F1ReB4LL

I did not have any crashes on that build. I was testing the base version (1.0.0) of the game, so it's also possible that the update did something to break it. I'm testing the 1.0.5 version now to see if I get the same issue you did.

EmulationFanatic avatar Aug 13 '22 18:08 EmulationFanatic

I've been in game for about half an hour now, and haven't crashed after a few jumps. These are the points where you're saying it crashes? image

EmulationFanatic avatar Aug 13 '22 19:08 EmulationFanatic

I'll try to record a video.

F1ReB4LL avatar Aug 13 '22 19:08 F1ReB4LL

Well, right now it crashes for me when I'm trying to continue my saved game.

Ryujinx 1.1.213 EVERSPACE v1.0.0 crash video:

bandicam 2022-08-13 23-20-16-395.zip

Ryujinx 1.1.213 EVERSPACE v1.0.0 crash log:

Ryujinx_1.1.213_2022-08-13_23-19-03.log

Ryujinx 1.1.213 EVERSPACE v1.0.5 crash video:

bandicam 2022-08-13 23-26-31-793.zip

Ryujinx 1.1.213 EVERSPACE v1.0.5 crash log:

Ryujinx_1.1.213_2022-08-13_23-24-48.log

Save file:

000000000000004f.zip

F1ReB4LL avatar Aug 13 '22 20:08 F1ReB4LL

If you upload your save file that may help me reproduce the issue.

EmulationFanatic avatar Aug 13 '22 20:08 EmulationFanatic

Added to the previous comment.

F1ReB4LL avatar Aug 13 '22 20:08 F1ReB4LL

Ran out of memory allocating 201326592 bytes with alignment 0 Huh, probably need to enlarge the pagefile size...

F1ReB4LL avatar Aug 13 '22 20:08 F1ReB4LL

That save works fine for me on OpenGL and Vulkan.

EmulationFanatic avatar Aug 13 '22 21:08 EmulationFanatic

Nah, I don't know what's wrong.

00:00:00.067 |N| Application PrintSystemInfo: Ryujinx Version: 1.1.213 00:00:00.071 |N| Application Print: Operating System: Microsoft Windows 10.0.19044 (X64) 00:00:00.071 |N| Application Print: CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz ; 12 logical 00:00:00.072 |N| Application Print: RAM: Total 24314 MB ; Available 17087 MB 00:00:00.075 |N| Application PrintSystemInfo: Logs Enabled: Info, Warning, Error, Guest, AccessLog, Stub 00:00:00.075 |N| Application PrintSystemInfo: Launch Mode: UserProfile

Pagefile.sys is 24314MB (manually set to match the physical RAM size) + free hdd space is 3343MB

Same crash. Ryujinx_1.1.213_2022-08-14_03-29-00.log

00:00:40.916 |G| HLE.OsThread.16 ServiceLm Log: Guest Log: Log level: Info Time: 40s Line: 94 Filename: 'E:\Perforce\RSG_till_engine\Engine\Engine\Source\Runtime\Core\Private\Switch\SwitchPlatformMisc.cpp' Function: 'LocalPrint' Module: '' Thread: 'RenderThread 1' ProgramName: 'RSG-Switch-Shipping' Message: 'LowLevelFatalError [File:Unknown] [Line: 193] Ran out of memory allocating 8388608 bytes with alignment 0' 00:00:40.920 |G| HLE.OsThread.16 ServiceLm Log: Guest Log: Log level: Info Time: 40s Line: 94 Filename: 'E:\Perforce\RSG_till_engine\Engine\Engine\Source\Runtime\Core\Private\Switch\SwitchPlatformMisc.cpp' Function: 'LocalPrint' Module: '' Thread: 'RenderThread 1' ProgramName: 'RSG-Switch-Shipping' Message: '[2022.08.14-00.34.13:000][269]Assertion failed: [File:Unknown] [Line: 193] Ran out of memory allocating 8388608 bytes with al'

This part of the log confuses me, but it is clearly not due to a lack of any PC resources.

F1ReB4LL avatar Aug 14 '22 00:08 F1ReB4LL

There is a vague "Needs More Attention" tag, probably worth to be used here if you don't want to set ingame + crash without reproducing on your side.

F1ReB4LL avatar Aug 14 '22 00:08 F1ReB4LL

Also the checksums, just in case:

rom name="Everspace Stellar Edition [0100DCF0093EC000][v0].nsp" size="3758042174" crc="e9a256e9" md5="0adc4293907b356f407c5cfa1f89b169" sha1="79bd7ee7e8092fe6f30d5f95a8353790722618b2" rom name="Everspace Stellar Edition [0100DCF0093EC800][v327680].nsp" size="849804665" crc="841db6dc" md5="2707cce99b26ac3de525fe4b2e70c5ec" sha1="49b9cbd899e2b06c69e0866fddf35605292da466"

F1ReB4LL avatar Aug 14 '22 01:08 F1ReB4LL