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FINAL FANTASY XII THE ZODIAC AGE - 0100EB100AB42000
Game Name
FINAL FANTASY XII THE ZODIAC AGE
Game Update Version
v1.1.0
Emulator Build Version
1.1.1288
Graphics Backend
OpenGL and Vulkan
Hardware Specs
-
CPU: Ryzen 3600
-
GPU: NVIDIA RTX 3060 TI
-
GPU Driver version: 546.33
-
RAM: 16GB
Game State
Game runs fine with some graphical issues on the Vulkan backend.
[!NOTE]
The issue right now is that the pause menu effect is not rendered correctly. OpenGL is showing it properly but Vulkan for some reason is not stretching the image over the screen and showing it in a triangle shape. The effect is used when you obtain items and some other stuff in game so its not only a main menu issue.
Vulkan:
OpenGL:
Screenshots
Log File
No response
Needs update
Updated
Final Fantasy XII The Zodiac Age
Game Update Version : 1.0.0
Build : 6915
The game work well but with some graphicals issues : Shirt is missing and some polygons on characters or building are missing
Hardware Specs : CPU: I9 10900 GPU: RTX 2060 SUPER RAM: 32GB
test on Build 6982 : Same problem :'(
Attach a save to allow the issue to be reproduced.
Game Update Version : 1.1.0 Current on Master: 1.1.335 (with Vulkan/OpenGL)
Hardware Specs : CPU: Intel Core i5 9600K GPU: NVIDIA RTX 2070 (522.25) RAM: 16GB
I am using Ryujinx default settings
I've played for about 2 hours or so and I can see that the previous issues outlined above have been resolved. IE. Vaan's shirt and the textures on the walls in Rabanastre. The game is playing next to perfect on Vulkan with an almost constant 30 FPS (I'm still gathering shaders) but OpenGL seems to be better than Vulkan. I've run into various issues with the both backends which I've outlined in the pictures/video below.
When you open the Main Menu, the image showing is incorrectly placed. It should be the background of the area you are in but a bit more hazy. The fourth picture is the OpenGL backend which is correctly displaying the Main Menu.
There is also an issue with both backends involving the resolution scales. In the video, you can see that the sun immediately starts to flicker in any other resolution aside from Native. The Vulkan backend has a less severe flicker and it gets better the higher you go up to 4x (Native still being no flicker).
Until I run into any issues on OpenGL that come from the default settings, I would consider this game playable. I've run into no crashes and no visible issues until I modify the settings. If I see anything else during my playthrough, I will edit.
Vaan's Shirt/Rabanastre Textures:
World Map:
Vulkan Main Menu:
OpenGL Main Menu:
Resolution Scale issue (OpenGL):
https://user-images.githubusercontent.com/89695758/199021328-45d05ff8-fa0c-4e85-a542-6b7ed784e569.mp4
Game Name
FINAL FANTASY XII THE ZODIAC AGE
Game Update Version
v1.1.0
Emulator Build Version
1.1.1288
Graphics Backend
OpenGL and Vulkan
Hardware Specs
-
CPU: Ryzen 3600
-
GPU: NVIDIA RTX 3060 TI
-
GPU Driver version: 546.33
-
RAM: 16GB
Game State
Game runs fine with some graphical issues on the Vulkan backend.
[!NOTE]
The issue right now is that the pause menu effect is not rendered correctly. OpenGL is showing it properly but Vulkan for some reason is not stretching the image over the screen and showing it in a triangle shape. The effect is used when you obtain items and some other stuff in game so its not only a main menu issue.
Vulkan:
OpenGL:
Screenshots
Log File
No response
There is a issue with vulkan where the graphics glitchs in some areas like the opening seqeunce or in the tomb of raithwall. when I use vulkan sometimes there are annoying triangles everywhere. there are no issues on opengl.
Vulkan:
Opengl: