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Mario Tennis Aces - 0100BDE00862A000
Mario Tennis Aces
Game Update Version : 3.1.0
Current on master
: 1.0.6829
Game loads and plays at a high FPS, but suffers from a couple of very minor graphical bugs:
- Crowd pop-in at Marina Stadium in the very beginning of the game.
- Whole frame vertical jitter by a single pixel during certain scripted scenes.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
Need an update.
Updated.
Updated!
Estado Actual:
Only in Master
Mario Tennis Aces 3.1.0
Mario Tennis Aces
Current on master
: 1.0.4142
Initially filled with slow cutscenes and intermittent black screens. Takes ~8-10 minutes to load to the part where your inputs start having an effect in the menus. At around 13 minutes you finally get to the map, and from here on out the game is fully playable.
Screenshots :
Log file :
Updated
Played LDN with a friend seems to work fine but remember to have all shader cached if you want to avoid lagging ingame each time a new action is performed
Updated
Same status on 1.1.206
The OP is incorrect. Iirc the pop in crowd is happening on the Switch too. Also there's a shadow bug after entering the Reflection Room Puzzle. After leaving the place the whole game's lighting is broken and a huge shadow over the whole game is casted. Fixes itself by resetting the emulation.
Also the bubbles in the reflection room are invisible so its really hard to finish it, but its possible.
Passing by just to inform I'm the game is not lauching. I'm using default config with the regular resolution (720p/1080p) on Vulkan API, the game just crashes before starting. Build 1.1.328 on AMD graphics card 22.10.1
Game Update Version: 3.1.0
Emulator Build Version: 1.1.399
Graphics Backend: Vulkan
Hardware Specs: Steam Deck Native (No SWAP or anything else)
Major graphical issue with Vulkan. Works with OpenGL but performance is suffering.
Game Update Version: 3.1.0
Emulator Build Version: 1.1.399
Graphics Backend: Vulkan
Hardware Specs: Steam Deck Native (No SWAP or anything else)
Major graphical issue with Vulkan. Works with OpenGL but performance is suffering.
Same with AMD RDNA 3 on Vulkan (GL works), RDNA 2 Vulkan works perfectly. It seems to be a RDNA 3 only issue.
Game Update Version 3.1.0
Emulator Build Version 1.1.1098
Graphics Backend OpenGL and Vulkan
Hardware Specs CPU: i5 9400F GPU: RTX 4060Ti GPU Driver version: Latest RAM: 32GB Game State Playable. Crowd is incomplete/glitchy and flickers during intro to matches and also when the ball is not on game as part of the crowd still visible at that point.
Screenshots
Game Version 3.10
Ryujinx Build Version 1.1.1291
Graphics Backend Vulkan & OpenGL
Specs GPU: 7800-XT CPU: 7600X GPU Driver Version: Latest RAM: 16GB Game State: Playable
Mario Tennis Aces on OpenGL seems to have no graphical issues but lacks performance. On the other hand, Vulkan has a bunch of graphical issues but seems better in terms of performance, at least in my opinion.
OpenGL:
Vulkan:
Game Name
Mario Tennis Aces
Game Update Version
v3.1.0
Emulator Build Version
1.1.1291
Graphics Backend
Vulkan
Hardware Specs
-
CPU: Ryzen 3600
-
GPU: NVIDIA RTX 3060 TI
-
GPU Driver version: 551.76
-
RAM: 16GB
Game State
Game plays fine with some graphical issues.
[!NOTE]
The issue lies in the Reflection Room of Adventure mode. Bubble effects and the reflections should work but they are not. Leaving the stage breaks the whole lighting of the game, rain stops etc. and it casts a huge shadow over the world. Doing free play and re-entering Adventure mode fixes the issue.
Screenshots
Log File
No response