Ryujinx-Games-List
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Princess Peach: Showtime! - 01007A3009184000
Game Name
Princess Peach: Showtime!
Game Update Version
1.0.0
Emulator Build Version
1.1.1240
Graphics Backend
Vulkan
Hardware Specs
-
CPU: AMD Ryzen 9 7900X3D
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GPU: AMD RX 6600 XT
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GPU Driver version: Mesa 24.0.3
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RAM: 64GB
Game State
Game is playable, from discord reports there seems to be some resolution scaling issue in docked mode it doesn't seem to scale in docked mode at all, i didn't see it at all
Screenshots
Log File
No response
Emulator Build Version: 1.1.1240/1.1.1241/1.1.1242 Game Version: 1.0.0
W11 CPU: i5-13600KF GPU: RTX 4070 Ram: 64 go
game completed 100% Runs perfectly at 60 fps by disabling Vsync and blocking the max framerate at 60 in the Nvidia settings Just at the “Detective 2” level you have to reactivate Vsync/30fps at the start because a character gets stuck at 60 fps as if facing an invisible wall
Emulator Build Version: 1.1.1244 Game Version: 1.0.0 CPU: R5 5600X GPU: RTX 3060 Ti RAM: 32 gb
Consistently crashes on launch when other games don't. Gives error:
00:00:57.346 |E| HLE.GuestThread.53 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000003.
00:00:57.381 |E| HLE.GuestThread.53 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
at Ryujinx.Memory.MemoryBlock.ThrowInvalidMemoryRegionException() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\MemoryBlock.cs:line 440
at Ryujinx.Cpu.Jit.MemoryManager.WriteGuest[T](UInt64 va, T value) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManager.cs:line 219
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 145
at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 40
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 62
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1264
at System.Threading.Thread.StartCallback()
Why are you using software memory manager mode?
No idea. Thanks. This fixed it. 😭
So do you guys have any clue about why I can't get passed the loading screen (stage with the closed curtains)?
Emulator Build Version: 1.1.1244 Game Version: 1.0.0 CPU: R5 5600 GPU: RX 580 RAM: 32 GB Windows 10
Vulkan: Stable 60 fps with VSync off/mod with major graphical artifacts in the form of constantly flashing textures. OpenGL fixes most of artifacts but severely degrades performance(10-15 in action scenes).
Game fails to boot with the sdl2 backend on some cpu's, switching to OpenAL seems to fix this
- Stuck here, any idea?
Please also switch to 30 FPS to play normally
Please also switch to 30 FPS to play normally
It works, thanks!!
Emulator Build Version: 1.1.1249 Game Version: 1.0.0 CPU: i5 8500 GPU: RX 6500 XT RAM: 16 GB Windows 11
The game is crashing for me with the following backtrace:
00:00:44.464 |I| HLE.GuestThread.53 Cpu PrintGuestStackTrace: Guest stack trace:
Process: Princess Peach: Showtime!, PID: 125
0x000000000abcb884 main:0x26c7884
0x0000000014497518 sdk:0x12a518
0x000000001449d2f4 sdk:0x1302f4
0x0000000000000000
00:00:44.468 |I| HLE.GuestThread.53 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
X[00]: 0x0000001800aac480
X[01]: 0x00000000fffffffe
X[02]: 0x0000000000000000
X[03]: 0x0000000000000000
X[04]: 0x0000000000000000
X[05]: 0x0000000000000000
X[06]: 0x0000000000000000
X[07]: 0x0000000000000000
X[08]: 0x0000000000000001
X[09]: 0x0000000000000000
X[10]: 0x0000000000000000
X[11]: 0x0000001800aac4c8
X[12]: 0x0000000000000000
X[13]: 0x000000000000001e
X[14]: 0x0000000000000000
X[15]: 0x0000000000000000
X[16]: 0x0000000015075318
X[17]: 0x000000001449e804 (sdk:0x131804) => nn::os::detail::InternalCriticalSectionImplByHorizon::Leave()
X[18]: 0x0000000000000001
X[19]: 0x0000001800aac480
X[20]: 0x0000000012be9a38
X[21]: 0x0000000000000000
X[22]: 0x0000001800aac490
X[23]: 0x0000000000000000
X[24]: 0x0000000000000000
X[25]: 0x0000000000000000
X[26]: 0x0000000000000000
X[27]: 0x0000000000000000
X[28]: 0x0000000000000000
FP: 0x0000004a20e40f40 (SP:-0x0010)
LR: 0x000000000ac2c804 (main:0x2728804) =>
SP: 0x0000004a20e40f30 (SP)
PC: 0x000000000ac2c708 (main:0x2728708) =>
00:00:44.468 |E| HLE.GuestThread.53 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.