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Princess Peach: Showtime! - 01007A3009184000

Open piplup55 opened this issue 4 months ago • 15 comments

Game Name

Princess Peach: Showtime!

Game Update Version

1.0.0

Emulator Build Version

1.1.1240

Graphics Backend

Vulkan

Hardware Specs

  • CPU: AMD Ryzen 9 7900X3D
  • GPU: AMD RX 6600 XT
  • GPU Driver version: Mesa 24.0.3
  • RAM: 64GB

Game State

Game is playable, from discord reports there seems to be some resolution scaling issue in docked mode it doesn't seem to scale in docked mode at all, i didn't see it at all

Screenshots

image image image

Log File

No response

piplup55 avatar Mar 21 '24 21:03 piplup55

Emulator Build Version: 1.1.1240/1.1.1241/1.1.1242 Game Version: 1.0.0

W11 CPU: i5-13600KF GPU: RTX 4070 Ram: 64 go

game completed 100% Runs perfectly at 60 fps by disabling Vsync and blocking the max framerate at 60 in the Nvidia settings Just at the “Detective 2” level you have to reactivate Vsync/30fps at the start because a character gets stuck at 60 fps as if facing an invisible wall

CapitaineNemo13 avatar Mar 23 '24 21:03 CapitaineNemo13

Emulator Build Version: 1.1.1244 Game Version: 1.0.0 CPU: R5 5600X GPU: RTX 3060 Ti RAM: 32 gb

Consistently crashes on launch when other games don't. Gives error:

00:00:57.346 |E| HLE.GuestThread.53 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000003. 00:00:57.381 |E| HLE.GuestThread.53 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region. at Ryujinx.Memory.MemoryBlock.ThrowInvalidMemoryRegionException() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\MemoryBlock.cs:line 440 at Ryujinx.Cpu.Jit.MemoryManager.WriteGuest[T](UInt64 va, T value) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManager.cs:line 219 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 145 at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 40 at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 62 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1264 at System.Threading.Thread.StartCallback()

CyanRyan avatar Mar 25 '24 12:03 CyanRyan

Why are you using software memory manager mode?

gdkchan avatar Mar 25 '24 12:03 gdkchan

No idea. Thanks. This fixed it. 😭

CyanRyan avatar Mar 25 '24 12:03 CyanRyan

So do you guys have any clue about why I can't get passed the loading screen (stage with the closed curtains)?

kipusoep avatar Mar 25 '24 20:03 kipusoep

Emulator Build Version: 1.1.1244 Game Version: 1.0.0 CPU: R5 5600 GPU: RX 580 RAM: 32 GB Windows 10

Vulkan: Stable 60 fps with VSync off/mod with major graphical artifacts in the form of constantly flashing textures. OpenGL fixes most of artifacts but severely degrades performance(10-15 in action scenes).

wushatn33n avatar Mar 25 '24 21:03 wushatn33n

Game fails to boot with the sdl2 backend on some cpu's, switching to OpenAL seems to fix this

piplup55 avatar Mar 25 '24 22:03 piplup55

  • Stuck here, any idea? 碧姬公主 表演時刻!_2024-03-31_07-37-01

jimmyshiau avatar Mar 30 '24 23:03 jimmyshiau

Please also switch to 30 FPS to play normally

gbqgbq avatar Mar 31 '24 01:03 gbqgbq

Please also switch to 30 FPS to play normally

It works, thanks!!

jimmyshiau avatar Mar 31 '24 02:03 jimmyshiau

Emulator Build Version: 1.1.1249 Game Version: 1.0.0 CPU: i5 8500 GPU: RX 6500 XT RAM: 16 GB Windows 11

The game is crashing for me with the following backtrace:

00:00:44.464 |I| HLE.GuestThread.53 Cpu PrintGuestStackTrace: Guest stack trace:
Process: Princess Peach: Showtime!, PID: 125
   0x000000000abcb884	main:0x26c7884	
   0x0000000014497518	sdk:0x12a518	
   0x000000001449d2f4	sdk:0x1302f4	
   0x0000000000000000


00:00:44.468 |I| HLE.GuestThread.53 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
	X[00]:	0x0000001800aac480
	X[01]:	0x00000000fffffffe
	X[02]:	0x0000000000000000
	X[03]:	0x0000000000000000
	X[04]:	0x0000000000000000
	X[05]:	0x0000000000000000
	X[06]:	0x0000000000000000
	X[07]:	0x0000000000000000
	X[08]:	0x0000000000000001
	X[09]:	0x0000000000000000
	X[10]:	0x0000000000000000
	X[11]:	0x0000001800aac4c8
	X[12]:	0x0000000000000000
	X[13]:	0x000000000000001e
	X[14]:	0x0000000000000000
	X[15]:	0x0000000000000000
	X[16]:	0x0000000015075318
	X[17]:	0x000000001449e804 (sdk:0x131804)	=> nn::os::detail::InternalCriticalSectionImplByHorizon::Leave()
	X[18]:	0x0000000000000001
	X[19]:	0x0000001800aac480
	X[20]:	0x0000000012be9a38
	X[21]:	0x0000000000000000
	X[22]:	0x0000001800aac490
	X[23]:	0x0000000000000000
	X[24]:	0x0000000000000000
	X[25]:	0x0000000000000000
	X[26]:	0x0000000000000000
	X[27]:	0x0000000000000000
	X[28]:	0x0000000000000000
	FP:	0x0000004a20e40f40 (SP:-0x0010)
	LR:	0x000000000ac2c804 (main:0x2728804)	=> 
	SP:	0x0000004a20e40f30 (SP)
	PC:	0x000000000ac2c708 (main:0x2728708)	=> 


00:00:44.468 |E| HLE.GuestThread.53 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.

jaimerave avatar Apr 03 '24 16:04 jaimerave