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No More Heroes 3 - 01007C600EB42000
Game Name
No More Heroes 3
Game Update Version
v1.0.1
Emulator Build Version
1.1.1223
Graphics Backend
Vulkan
Hardware Specs
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CPU: Ryzen 3600
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GPU: NVIDIA RTX 3060 TI
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GPU Driver version: 551.23
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RAM: 16GB
Game State
Game runs and has no graphical issues.
Screenshots
Log File
No response
OS: Windows 10 Build 19044 CPU: Intel i9-9900K CPU @ 3.60GHz - 4.70GHz GPU: Nvidia GeForce RTX 3080 RAM: 16GB
Ryujinx Build: 1.1.81 System Firmware: 13.2.1 Game Version: 1.0.2 DLC: 2 Installed
The combat was running perfectly fine. The biggest Issue I had was in the open world and in certain cutscenes. There would be obvious large stutters occurring for what seemed to be new assets loading or shaders compiling. The open world is practically unplayable at the moment with stutters occurring every few meters. If you stand still and pan the camera - the game runs flawlessly in any location so far.
Game Update Version : 1.0.1 Current on Master: 1.1.209 Graphics Backend : OpenGL
I've just played over an hour of this game and it runs A LOT better than before. To the previous comment, the open world used to be continuously stuttering regardless of shaders. As of now, I've built about 2k shaders since starting again and driving around in the first city. I can confidently say I am seeing a pretty constant 27-30 FPS anywhere outside of the Open World. When I walk around the Open World, there is little to no stutter at all (give or take a shader cache) and when I'm driving around, I see anywhere between 15-25 FPS. No longer constant stutter and I find that the longer I drive around, the better it gets (possibly just tons of shaders to build).
I have been noticing some flickering on both backends but for this update, I was using OpenGL.
Hardware Specs : CPU: i5-9600K GPU: NVIDIA RTX 2070 RAM: 16GB