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Pokémon: Let's Go, Pikachu! - 010003F003A34000

Open B3astTech opened this issue 4 years ago • 18 comments

Pokémon: Let's Go, Pikachu!

Game Update Version : 1.0.1

Current on master : 1.1.209

Graphics Backend : Vulkan

Must use handheld mode or single joy-con for input (as intended). Loads and plays smoothly otherwise. There are a couple of reports of crashes occurring after extended play periods (~1 hour).

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB

Screenshots :

2022-08-09 10_09_59-Ryujinx 1 1 209 - Pokémon_ Let's Go, Pikachu! v1 0 1 (010003F003A34000) (64-bit) 2022-08-09 10_11_51-Ryujinx 1 1 209 - Pokémon_ Let's Go, Pikachu! v1 0 1 (010003F003A34000) (64-bit) 2022-08-09 10_12_40-Ryujinx 1 1 209 - Pokémon_ Let's Go, Pikachu! v1 0 1 (010003F003A34000) (64-bit) 2022-08-09 10_13_26-Ryujinx 1 1 209 - Pokémon_ Let's Go, Pikachu! v1 0 1 (010003F003A34000) (64-bit)

Log file :

B3astTech avatar Mar 22 '20 15:03 B3astTech

When playing Pokémon: Let's Go, Pikachu! for longer sessions (~1hour) the game eventually freezes when saving. The game cannot be stopped anymore via "Stop Emulation" and Ryujinx has to be terminated by closing the cmd/log window. A new save is not created when this happens, however the previous savegame is still intakt and can be loaded after restarting Ryujinx. Game version is 1.0.2 and Ryujinx version is 1.0.5138. I have a full debug log of such a sessions, but it is 30GB in size. I've attached the first and last 30 seconds of that log. The full log can be shared if necessary. Ryujinx_2020-08-12_15-07-26_CUT.zip

qwert-zuio-pue avatar Aug 12 '20 14:08 qwert-zuio-pue

the game is launching very slowly it takes up to 5 minutes for me to get to the select controller area , then after all those it shows gamefreak and the whole screen turns white and my whole pc starts to lag a lot i cant even close the app i have to restart it in order to use my pc. please help.

Drackko avatar Oct 27 '20 04:10 Drackko

Game is now rendering nvdec videos

choppymaster avatar Dec 13 '20 08:12 choppymaster

@EmulationFanatic Can you detail your steps to get LDN successfully to work? I tried public and private lobbies via P2P and without it and on ldn.ryujinx.org it always only listed the first player that entered the passcode, but not the second one, the lobby could not be joined. We only tried trading pokemon via the local wireless mode though. We used the latest 2.1 windows build from the patreon post.

LittleStinky123 avatar Feb 05 '21 22:02 LittleStinky123

@LittleStinky123 LDN was working on version 2 but seems broken on 2.1. I've just updated the label accordingly.

EmulationFanatic avatar Feb 05 '21 22:02 EmulationFanatic

I can run the game, but I can't capture the first Pikachu because he asks me to make a move with the controller. Does anyone know how to solve this? I use an Xbox One controller to play.

MicaelSMello avatar May 17 '21 02:05 MicaelSMello

Attempting to enter Go Park in Fuchsia City results in a hard crash. Also of course applies to #115

Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.BluetoothManager.BtmUser.IBtmUserCore: 36

soopercool101 avatar Jul 24 '21 22:07 soopercool101

I can run the game, but I can't capture the first Pikachu because he asks me to make a move with the controller. Does anyone know how to solve this? I use an Xbox One controller to play.

Hi, me too.. Were you able tofind the way ?

talekardj avatar Nov 29 '21 12:11 talekardj

The game crashes and the emulator stops responding. Apparently it could be a handle leak

Erro ryujinx

PhillsLipe avatar Jul 31 '22 04:07 PhillsLipe

What are the steps to reproduce this issue?

gdkchan avatar Jul 31 '22 04:07 gdkchan

At the moment I'm doing Charmander combo in Rock Tunnel or Route 4 and after 30 minutes to 1 hour of play this happens. But it happens anywhere, always after playing for a while. My spec - Windows 10 - Intel i5-4670 - 16GB RAM - GTX 1070 Ti

PhillsLipe avatar Jul 31 '22 04:07 PhillsLipe

Game crashes on LGE, but I'm posting here because it's the exact same issue while I'm doing Catch Combos.

Specs -- Version: 1.1.193 | Firmware: 14.1.2 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA Corporation NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 (4.6.0 NVIDIA 512.96) | RAM: 65198 MB | OS: Microsoft Windows 10.0.19043 (X64) Log -- Ryujinx_1.1.199_2022-07-31_18-22-30.log

emufa avatar Jul 31 '22 19:07 emufa

It looks like the error above is the same as mine... I monitored while playing and noticed some RAM changes, as a layman I don't know if this is the real cause of the error. Again, I only hunted Charmander, and the changes didn't seem to happen by any specific action in the game. The game crashes and presents the same error after 57 minutes of play.

Letsgopika

PhillsLipe avatar Aug 01 '22 04:08 PhillsLipe

Updated

EmulationFanatic avatar Aug 09 '22 16:08 EmulationFanatic

I have the same problem as above. The game crashes after an hour or 1.30 of gaming. I'm at the beginning of the game, the first pokemons and after combos about 120-150 times (1-1.5 hour) the game crashes. Problem in control? The game requires a special control sсheme (sensors?) (joycon left/right/pokeball/handheld). My log.

Ryujinx_1.1.450_2022-12-08_19-04-30.zip

paulgaijin avatar Dec 09 '22 07:12 paulgaijin

Game is running fine on Mac Pro M1 16GB Intel. Except for rarely, there's no crashes. Using handled mode as intended and 2x upscale without major FPS dropping. Only when entering cities FPS dropping dramatically.

(cannot be played at Docked mode without motion controller)

UsRnM44 avatar Jan 10 '23 13:01 UsRnM44

Na opção "Jogador", mude para "Portátil". Depois é só configurar o controle, desmarcar a opção "Habilitar modo TV" e rodar o jogo.

gdkchan avatar May 21 '23 04:05 gdkchan

I checked it on some version of Ryujinx and the intro was really buggy.

Now I checked on 1.1.1214 and OpenGL was fixed.

At the same time, the authors of YUZU either failed or gave up on Intel. Their website says that the problem is with the Intel graphics itself.

But at the same time, in the same OpenGL, your graphics do not bug after the intro. Just an interesting note.

mrTerryBogard avatar Feb 25 '24 09:02 mrTerryBogard