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Jurassic World Evolution Complete Edition - 010050A011344000

Open Cronos-0 opened this issue 3 years ago • 2 comments

Jurassic World Evolution Complete Edition

Game Update Version : 1.0.5.54962

Current on master : 1.1.299

Graphics Backend : Vulkan

Crashes when trying to start a new campaign, with a missing CPU instruction error:

The instruction at 0x000000000971b36c (opcode 0x7e30f842) is undefined!

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB

Screenshots :

2022-10-11 06_51_27-Ryujinx 1 1 299 - Jurassic World Evolution v1 0 5 54962 (010050A011344000) (64-b 2022-10-11 06_52_06-Ryujinx 1 1 299 - Jurassic World Evolution v1 0 5 54962 (010050A011344000) (64-b

Cronos-0 avatar Nov 07 '20 15:11 Cronos-0

Same status on 1.0.6895

EmulationFanatic avatar May 27 '21 19:05 EmulationFanatic

using 1.0.7108 still crashes out but now with a new error (missing opcode) 00:07:45.642 |E| HLE.GuestThread.14 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x000000000971b36c (opcode 0x7e30f842) is undefined! Ryujinx_1.0.7108_2021-11-26_19-51-17.log )

benderscruffy avatar Nov 26 '21 12:11 benderscruffy

Same issue here, it crashes when loading up the first campaign, would love to have this fixed :-)

B00MST3R avatar Dec 04 '22 04:12 B00MST3R

Could you retest the game (after updating Ryujinx) and update the issue? Thank you. @Cronos-0 @EmulationFanatic

LDj3SNuD avatar Aug 01 '23 22:08 LDj3SNuD

Tried to run it with 1.1.974 and Vulkan. Can start the campaign but crashes ingame. During the first run it crashed when moving the camera. On the second, crashed when selecting lab to build. On third run (video) crashed after selecting the built lab.

Edit: With OpenGL it goes too slow to be playable. But I tried again with Vulkan, disabled Macro HLE and have been playing for ~1h30m without issues.

  • CPU: i7-2600
  • GPU: NVIDIA GeForce GTX 1660 Ti
  • RAM: 32GB

Ryujinx_1.1.974_1st.log Ryujinx_1.1.974_2nd.log Ryujinx_1.1.974_3rd.log

https://github.com/Ryujinx/Ryujinx-Games-List/assets/1044604/1222a787-d026-488b-8593-63795fd57939

perblac avatar Aug 04 '23 15:08 perblac

I remember experiencing that crash myself (evidently originating from MacroHLE.MultiDrawElementsIndirectCount); I did not try to disable EnableMacroHLE because I could not reproduce the crash afterwards, only trying to go ingame via a campaign.

LDj3SNuD avatar Aug 04 '23 18:08 LDj3SNuD