Ryujinx-Games-List
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Minecraft - 0100D71004694000
Minecraft
Game Update Version : 1.2.12
Current on master
: 1.0.6835
Game loads and plays fine on this version, but newer versions or adding DLC seem to cause crashes.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots:
Log file :
With "Ignore Missing Services" enabled, the game will run and you can play, but if you try to save the game it will crash. Tested on Ryujinx 1.0.6341, Intel i5-7600k, 8GB RAM, GTX 1060.
Missing service Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.IApplicationFunctions: 25 ignored
The local LAN capabilities appear to work, but I haven't done enough testing to say with confidence that it is fully working.
Tried on v1.16.210, "Ignore Missing Services" enabled, blue screen. Running on LDN2.1 build.
Updated
Adding that using resolution scaling causes the graphics to disappear.
Newer Updates (1.17.10) will crash when Loading into the Game at 71% with the following crash log entry:
00:00:12.557 |E| HLE.OsThread.15 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Ssl.ISslService: 3
Guest Stack Trace:
Process: Service, PID: 92
Buffer Information:
SendBuff:
Position: 0x0000001b80000794 Size: 0x0000000000000004 Flags: 0
Raw Request Data:
00000000 01 00 10 00 01 00 00 00 00 00 00 00 C0 D1 99 15 ············ÀÑ·
00000010 53 46 43 49 01 00 00 00 03 00 00 00 00 00 00 00 SFCI············
00000020 00 00 00 00 ····
at Ryujinx.HLE.HOS.Services.IpcService.CallHipcMethod(ServiceCtx context)
at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr)
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop()
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
The Base game without updates is playable, but still has some flickering of visual bugs (see Screenshot):
Same Position as on the Screenshot above, but changed camera angle
Game Update Version : 1.18.2 Current on master : 1.0.7161 Confirming the same results as LBmaster001 on latest version Hardware Specs : CPU: Ryzen 9 3900X GPU: NVIDIA GeForce RTX 2080 Super RAM: 32GB Ryujinx_1.0.7161_2022-01-08_20-05-01.log
since ryujinx version 1.1.3 the game has started to crash on world load and sometimes on game menu load
Game Update Version : 1.14.60 Current on master : 1.1.196
The game just hang when open a world/save. No crash. No nothing.
Hardware Specs : GPU: NVIDIA GeForce GTX 1070 RAM: 8GB
Game is still running fine on 1.2.12.0
Minecraft 1.14.60 runs but freeze when you are loading the world
Minecraft 1.0.0 in OGL has some issues
But it works fine in Vulkan
Minecraft 1.16.0 stays in a loop state, it never loads the world map but it doesn't crash either, no errors on console or crashes
Same issues reported by @MarkLanders777 on update 1.19.73, still working fine on base version using Vulkan. Game freezes when you try going back to main menu when dying (maybe just got that issue because I'm a total noob).
Same issue for me, i have try many versions .... and the last one was :
- Minecraft [0100D71004694000] [v1.19.60]
And it freeze when generating the world :( I really wish one day some one will found how to fix this problem. For me it is the best Minecraft version ever, with the split screen to play in famille with children :) Thanks
Game Update Version : 1.2.12.0 Current on master : 1.1.1100
Can confirm game is playable at this version, split screen does also work (tested with 2 players). But: when you try to save and quit to main menu it crashes. Therefore you can't save your progress.
It's rather unfortunate that saving and quitting doesn't work, as this would be the ideal way to play split screen on PC (without a huge hassle as with Nucleus coop).
LDN is broken even on hardware tested using 3 different switch's (tried with and without mitm) according to the lan-play doc "Require Linked Nintendo Account and be friends on Nintendo Account"
Switch's used for testing:
- Switch v1 10.2.0 | AMS 1.6.2 | E
- Switch v2 17.0.1 | AMS 1.6.2 | E
- Switch Patched Unit 17.0.1 | OFW
Can confirm that the version without any updates work but the latest version crashes on start with a Ryujinx.Memory.InvalidMemoryRegionException
This is with ldn disabled
Ryujinx_1.1.1325_2024-06-02_08-47-26.log
Game Update Version : 1.20.62 Current on master : 1.1.1330
Hardware Specs :
- CPU: Intel Core i7-7500U
- GPU: NVIDIA GeForce 940MX
- RAM: 12GB
System: Windows 10 64b
Ryujinx crashes during the boot with:
00:00:29.814 |E| GPU.MainThread Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: va=0xFFFFFFFFFFFFFFFF, size=0x0000000000000001
at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.SignalMemoryTracking(UInt64 va, UInt64 size, Boolean write, Boolean precise, Nullable`1 exemptId) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManagerHostMapped.cs:line 393
at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.GetSpan(UInt64 va, Int32 size, Boolean tracked) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManagerHostMapped.cs:line 285
at Ryujinx.Graphics.Gpu.Memory.PhysicalMemory.GetSpan(UInt64 address, Int32 size, Boolean tracked) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Memory\PhysicalMemory.cs:line 129
at Ryujinx.Graphics.Gpu.Memory.MemoryManager.ReadImpl(UInt64 va, Span`1 data, Boolean tracked) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Memory\MemoryManager.cs:line 226
at Ryujinx.Graphics.Gpu.Memory.MemoryManager.Read[T](UInt64 va, Boolean tracked) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Memory\MemoryManager.cs:line 98
at Ryujinx.Graphics.Gpu.Engine.Dma.DmaClass.CopyGobBlockLinearToLinear(MemoryManager memoryManager, UInt64 srcGpuVa, UInt64 dstGpuVa, UInt64 size) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\Dma\DmaClass.cs:line 605
at Ryujinx.Graphics.Gpu.Engine.Dma.DmaClass.DmaCopy(Int32 argument) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\Dma\DmaClass.cs:line 443
at Ryujinx.Graphics.Gpu.Engine.Dma.DmaClass.LaunchDma(Int32 argument) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\Dma\DmaClass.cs:line 659
at Ryujinx.Graphics.Device.DeviceState`1.Write(Int32 offset, Int32 data) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Device\DeviceState.cs:line 108
at Ryujinx.Graphics.Gpu.Engine.Dma.DmaClass.Write(Int32 offset, Int32 data) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\Dma\DmaClass.cs:line 129
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 242
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 101
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 229
at Ryujinx.HLE.Switch.ProcessFrame() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\Switch.cs:line 105
at Ryujinx.Ava.AppHost.<RenderLoop>b__110_1() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\AppHost.cs:line 1003
at System.Threading.Thread.StartCallback()
There is no DLC, cheat or mod.
Nothing change for now macOS 14.5 Silicon M2 Current on master: 1.1.1336 Game base: 1.2.12 playable but freeze when try to exit or die Game base: 1.17.11 start up to create the world that never end Game base: 1.20.xx or 1.21 crash, no load