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Mario Kart 8 Deluxe - 0100152000022000
Mario Kart 8 Deluxe
Current on master
: 1.1.1317
All single player modes are fully playable, graphics are close to perfect. Performance is very consistent on Zen 2 cpus.
Gameplay issues:
- Local Wireless play requires using the LDN build. LAN works on master. The game expects all players to run at 60fps, and disconnect/desyncs if they do not.
- Game crashes if you select a custom mii, usually when loading the save. Select one of the default ones instead.
Platform Specific Issues:
- On MacOS + apple silicon, certain DLC tracks have flickering graphics in the sky, possibly also AMD+windows. Likely related to depth precision?
- Game generally doesn't work on MacOS + intel/amd, mostly due to metal driver bugs and mvk performance overhead, though this is shared with all games. On these systems, use linux/windows via bootcamp for a better experience.
- Issue with Squeaky Clean Sprint on AMD+Windows. Needs to be investigated to see if it still happens.
Pull requests needed :
(none currently)
Screenshots (at 2x res scale) :
Video (to be updated) https://www.youtube.com/watch?v=UngTvxGHqrY
Outstanding Issues:
None currently.
Updated, 1.7.1 now works on master.
The Animal Crossing stage shows black screens on Summer and Winter versions of the stage. Spring stage is playable and Fall stage shows couple of black textures on items like trees etc.
Fall Stage's black tree
Winter/Summer stage aren't loaded at all, just UI is visible
To trigger specific versions of stage while choosing the stage hold one of the trigger buttons and press A to get into the race
Hi, great work so far. Is online play available, if so which "tweaks" would I need to look at?
Thanks
Retested with master
@ 1.0.4135
:
Drift turbo and many other particle effects fixed by: https://github.com/Ryujinx/Ryujinx/pull/1082 . Some particles are still misaligned with their source. (trick particle effect)
2 player mode now softlocks rather than crashes with: https://github.com/Ryujinx/Ryujinx/pull/1003 Shows warning in console "More than one controller was requested." - right now we just return player count as 1.
You mention that whenever trying to play LAN (with multiple controllers) it will cause a crash (requesting more then one controller) but with some tweaks, LAN play does work.
Could you detail how to do this please?
One of the tweaks involves a hack right now - Mario Kart expects the BSD sockets to behave as non-blocking, but in ryujinx they default to blocking and there seems to be no signal from the game to change that.
The other tweaks involve making nifm
and ldn
report that we are connected to a local area network, which are less hacky (since the host likely is) but can cause some games to try to phone home, which isn't too great.
I have been playing MK8 deluxe lately and I had encountered this graphical issues, I know they aren´t deal breakers but I just like to report them.
Black coins and Gold
Weird Green Outline on the characters after I finish 1 cup.
These are all known issues with the way the game generates cubemaps, which is the first item on the list. It renders directly into a compressed, mipmapped cubemap and aggressively reuses memory during generation when blurring the faces to create each mipmap level. A similar issue is encountered when generating course shadow maps which causes characters to appear black sometimes (they are iteratively blurred between 2 buffers), but not anywhere near as badly as the cubemaps.
These are all generally issues with the texture cache and view-incompatible textures.
Updated: The issue where particle affects would misalign with the player has been fixed, as of https://github.com/Ryujinx/Ryujinx/commit/56a61a57582e0fa7951bdb3d96b343ac01063e1f .
It's unplayable in multiplayer, the game freezes at character screen
@RenanZX > It's unplayable in multiplayer, the game freezes at character screen
Use the P2 controller to press L+R when prompted at the title screen. Multiplayer will work then.
@EmulationFanatic > Thanks man, i didn't knew that
i'm getting an issue where the game just locks up while on character select in single player. if it helps i'm using a legitimate Switch Pro Controller, with it's gyro inputs being taken in through BetterJoyForCemu, over bluetooth
Game Update Version : 1.0.0 Current on master : 1.0.6045
game crash
Hardware Specs :
CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz Operating System: Microsoft Windows 10.0.18363 (X64) RAM : 16GB
screenshot:
Updated. All graphical issues shown above have been fixed by the Texture Groups PR.
https://github.com/Ryujinx/Ryujinx/pull/2001
Updated again. Amiibo are now fully supported in this game.
Started Mario Kart, seems menu layer is inverted. Log attached.
Started Mario Kart, seems menu layer is inverted. Log attached.
It is because new NVIDIA 496.13 drivers, revert to 472.12 or wait for a fix from devteam
@riperiperi I think the LDN status should be playable by now. If you have cached the shaders of all maps there shouldn't be any disconnects anymore (at least that worked great for me)
Selecting a custom Mii (via play stats or the popup) crashes the game the next boot. (Known issue for quite some time but doesn't appear to have been posted here) Ryujinx_1.0.7162_2022-01-09_15-09-32.log
Works great up until update 2.0.0 (v720896). Crashes on startup with the following error message after installing update 2.1.0 (v786432):
00:00:12.093 |E| HLE.GuestThread.26 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x0000000001614ba0 (opcode 0xf3140c6e) is undefined!
at Ryujinx.HLE.HOS.Kernel.Process.KProcess.UndefinedInstructionHandler(IExecutionContext context, UInt64 address, Int32 opCode) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Process\KProcess.cs:line 1105
at Ryujinx.Cpu.Jit.JitExecutionContext.UndefinedHandler(ExecutionContext context, UInt64 address, Int32 opCode) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitExecutionContext.cs:line 104
at ARMeilleure.State.ExecutionContext.OnUndefined(UInt64 address, Int32 opCode) in D:\a\Ryujinx\Ryujinx\ARMeilleure\State\ExecutionContext.cs:line 135
at ARMeilleure.Instructions.NativeInterface.Undefined(UInt64 address, Int32 opCode) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 61
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 168
at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265
The crash occurs both when using OpenGL and when using Vulkan as the graphics backend.
Bug Report
What's the issue you encountered?
When playing the Sky-High Sundae map you can see heavy texture flickering in the sky.
How can the issue be reproduced?
Just play the map, issue persists on both Vulkan and OpenGL / with and without ResScale
Environment?
- Ryujinx version: Ryujinx_1.1.0+b26983b Ryujinx_1.1.0+b26983b_2022-08-04_21-54-15.log
- Game version: 2.1.0
- System Specs:
- OS: Win 11
- CPU: Ryzen 5 3600
- GPU: AMD rx5700xt
- RAM: 16GB
- Applied Mods : No
Additional context?
https://user-images.githubusercontent.com/88239202/182991058-b507206f-1d62-4678-b770-79f8ba31d038.mp4
(Video by RMED24)
Duplicate of https://github.com/Ryujinx/Ryujinx/issues/3548 for issue tracker cleanup.
Also, the issue is AMD specific; I tested it on my laptop (RTX 2060/i7 10750h)
Update: Also happens on mac (apple m1)
My game crashes when i try to load cheese land or moo moo meadows all other maps work fine
green outline
I still get this with RX570 + Vulkan Note: It doesn't happen in character selection (different from original comment)
There is a known issue in Mario Kart 8 where custom Miis lead to crashes on the title screen. I think this only applies to custom Miis created on Ryujinx. I never experienced the crash myself until yesterday, when I created my first Mii in Ryujinx. Before I was using my save from the switch which also uses a custom Mii. So there is probably an issue with the Mii service and/or the Mii Editor applet in Ryujinx.
MK crashing when selecting gran prix still in single player or coop. All other modes work fine
#4160 above report is the exact same data in my report
As mentioned above, on some tracks it's like the reflection doesn't work properly. Mostly when character goes underwater it becomes normaln, but as soon the character dries out, it becomes green, or some other wierd neon color/glow.
Similar to Xenoblade games, Nvidia RTX ~~3000/~~ 4000 GPUs ~~with drivers newer than 522.25~~ running Vulkan have "puzzle pieces" in the sky.
Left is RTX 3070 on driver version 516.94; right is RTX 4080 on driver 528.49.
Similar to Xenoblade games, Nvidia RTX 3000/4000 GPUs with drivers newer than 522.25 running Vulkan have "puzzle pieces" in the sky. Left is RTX 3070 on driver version 516.94; right is RTX 4080 on driver 528.49.
RTX 3060 Ti on 528.02 on Vulkan no puzzle pieces
Sure its newer than 522?
Guess it's only on RTX 4000s then