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Fire Emblem: Three Houses - 010055D009F78000

Open B3astTech opened this issue 5 years ago • 44 comments

Fire Emblem: Three Houses

Game Update Version : 1.2.0

Current on master : 1.0.6906

Loads and plays at full speed without any issues.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB

Screenshots :

2021-06-03 09_54_51-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 09_55_44-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_09_29-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_09_58-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_16_35-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_19_53-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_20_42-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_21_52-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_23_40-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit) 2021-06-03 10_24_02-Ryujinx 1 0 6906 - Fire Emblem_ Three Houses v1 2 0 (010055D009F78000) (64-bit)

Log file :

FETH.zip

B3astTech avatar Feb 05 '20 04:02 B3astTech

Ryujinx_2020-09-11_13-43-15.log Ryujinx_2020-09-11_13-43-15.log

build version: 1.0.5327, and some older 1.0.5 ish

All cuteness seem to be working fine.

Every map i been on has been able to be completed.

Only real issue iv seen is the songstress class cant use sing, which makes it pointless, but its not required for the game so it dosent mater.

Some times small audio stutter in during voiced lines usually goes away, but some times if it last long enough can crash game.

Some artifact when viewing enemies range.

Some log files. Ryujinx_2020-09-11_13-21-57.log Ryujinx_2020-09-11_12-52-00.log

this one has a crash history. Ryujinx_2020-09-11_13-43-15.log Ryujinx_2020-09-11_19-03-30.log Ryujinx_2020-09-12_08-30-29.log

zerorise avatar Sep 11 '20 20:09 zerorise

I have encountered a similar crashing problem. Every time Dorothea (dancer class) uses the dance ability the screen freezes for a few seconds, the audio stutters a bit and then the game crashes. It happened in 1.0.5391 and older versions.

In the log file there is "GUI.RenderLoop Gpu Log: Shader translator: Invalid instruction". Ryujinx_2020-09-23_22-10-35.log

crazyen avatar Sep 28 '20 07:09 crazyen

I have encountered a similar crashing problem. Every time Dorothea (dancer class) uses the dance ability the screen freezes for a few seconds, the audio stutters a bit and then the game crashes. It happened in 1.0.5391 and older versions.

In the log file there is "GUI.RenderLoop Gpu Log: Shader translator: Invalid instruction". Ryujinx_2020-09-23_22-10-35.log

Dorothea (dancer class) can use the dance ability in Ryujinx version 1.0.5573. Thank you.

crazyen avatar Oct 28 '20 11:10 crazyen

I've encountered a graphical issue for a few months (as far as I know, it's always been present). There's a staircase-esque lighting issue in part of the monastery.

Images: handheld docked

Resolution scaling does not change the issue, only switching between handheld/docked modes. OS: Arch Linux GPU: AMD Radeon RX 5700 XT (NAVI10, DRM 3.40.0, 5.11.14-147-tkg-bmq, LLVM 11.1.0) Mesa 21.0.2-1

Game launched with GDK_BACKEND=x11 glsl_zero_init=true radeonsi_clamp_div_by_zero=true mesa_glthread=true vblank_mode=0 MESA_EXTENSION_OVERRIDE="-GL_KHR_texture_compression_astc_ldr -GL_KHR_texture_compression_astc_sliced_3d" environment variables.

njdom24 avatar Apr 20 '21 17:04 njdom24

Is it completely playable now

Ryu99990 avatar Apr 22 '21 20:04 Ryu99990

honestly I dont know because my game is soft locked image

Stikzy avatar May 07 '21 12:05 Stikzy

honestly I dont know because my game is soft locked image

I see you have VSync disabled. That can mess up loading screens. Does this still happen with it enabled?

njdom24 avatar May 07 '21 14:05 njdom24

I gotta test that out I always use vsync disabled cuz my fps gets high

Stikzy avatar May 07 '21 14:05 Stikzy

yea im still getting it image

Stikzy avatar May 07 '21 14:05 Stikzy

Quickly tested on master : 1.0.6887 but the playability is ofcourse from previous aswell Game version: 1.2.0 (+all dlc)

Playability Much has changed since master : 1.0.3635.

  • The game does not soft lock at all, fully playable.
  • Video rendering is good. Nvdec has been implemented.
  • There is no earrape. Audio is good. Between events it does output if I understand "master : 1.0.3635" problems correctly.
  • There is no delay between audio and video in cutscenes
  • The fog in the monastery has cleared. You can see very far.

Quirks On master the monastery walking is still slow (Current Power PR should fix this).

Recent improvements PR's made in the last 24 hours have fixed many visual problems somehow. Before the sky was messed up and the lightning was blander (not sure on the latter).

Annoyances When jogging out of your personal quarters go towards the flower place with the windmill. It will spam creation and deletion of the same map over and over again. The frames drop horribly for a certain area near your quarters and it's a mess, works everytime.

Often enough, there is this thing where after a while the whole image judders up and down. Restart fixes it. It looks as if the image cant fit the screen or is looking to fit, except it did before.

ghost avatar May 21 '21 01:05 ghost

Updated

EmulationFanatic avatar Jun 03 '21 16:06 EmulationFanatic

Mine is crashing on the prologue after I complete the first phase before that I completed the entire map but the game crashed on the sothis cutscene. I can play other games like Sword and Shield just fine only getting issue with this game

AMTZAk avatar Jun 05 '21 18:06 AMTZAk

Consistent crash on Marianne retaliating upon being attacked and casting what I believe to be nosferatu. Have attempted fiddling with settings (vsync, ignore missing services, etc.), same result every time. Log file of latest crash attached, can supply more data if requested.

Ryujinx_1.0.6956_2021-07-08_14-55-10.log

E: also occurs in 1.0

sadgachawhalenoises avatar Jul 08 '21 13:07 sadgachawhalenoises

^same problem, played the mock battle early in the game and froze/crashes when any characters cast nosferatu spell

garie234 avatar Jul 08 '21 18:07 garie234

Attach a save file to allow the issue to be reproduced.

gdkchan avatar Jul 08 '21 18:07 gdkchan

It seems like if I use a spell with heavy alpha effects like nosferatu or thunder the game freezes momentarily(sound still plays in the background) or just crash running the game using Intel 9600k and RTX 2060 super at 2x resolution scale with AF set to auto save file.zip

garie234 avatar Jul 08 '21 19:07 garie234

Save 1 manual save directly before fight save.zip

sadgachawhalenoises avatar Jul 08 '21 20:07 sadgachawhalenoises

Just updated the game to the latest version(1.0.6957) and the freezing/crashing when casting spell is fixed

garie234 avatar Jul 09 '21 06:07 garie234

Upon updating to Ryujinx 1.0.6957 the game no longer crashes upon nosferatu in handheld native with vsync enabled. Does crash in handheld native vsync disabled

Does crash in 2x upscaling docked vsync enabled

Ryujinx_1.0.6957_2021-07-09_10-32-24.log

Does crash in native docked vsync enabled Ryujinx_1.0.6957_2021-07-09_10-38-14.log

Does not crash in native docked vsync enabled with "Expand DRAM size to 6GB" hack enabled Does not crash in docked 2x vsync enabled with "Expand DRAM size to 6GB" hack enabled

sadgachawhalenoises avatar Jul 09 '21 08:07 sadgachawhalenoises

Some shades of blue such as Seteth's coat and Shamir's hair appear to have some kind of color artifacting issues going on.

i7 8700K GTX 1080 Ti Windows 10 LTSC 1809

Screenshot (824)

Same issue with 1x scaling.

Noirgheos avatar Aug 04 '21 15:08 Noirgheos

Sword of the Creator has this graphical bug on Chapter 5.

Screenshot (826)

Noirgheos avatar Aug 05 '21 15:08 Noirgheos

Overall working well.

Version 1.0.7074 CPU: Ryzen 5 5600X GPU: RTX 3070 RAM: 32GB DDR4

There is a reproducable slowdown on my system while looking down this line of sight: image *Usually the game will easily pull 60fps if unlocked but looking in this direction kills performance

Log: Ryujinx_1.0.7074_2021-10-14_14-25-08.log Save file: 0.zip Exit room and turn right to look at windmill

Also slowdowns in the calendar menu (already known issue with an IP service call)

MutantAura avatar Oct 14 '21 13:10 MutantAura

Game keeps crashing when using Thunder During the Mock Fight early in the game. More specifically the display freezes while the audio keeps going, but then it uses an unnecessary amount of RAM and CPU causing everything on my computer to freeze until Ryujinx crashes or I kill the program before it happens. GPU: NVIDIA GeForce GTX 1050 Ti CPU: AMD Ryzen 5 1600 (12) @ 3.2GHz Log File:

Ryujinx_1.0.7108_2021-11-27_16-14-23.log

Reading above I thought this issue was fixed in the past, but I guess not?

LuckyLuigiX4 avatar Nov 27 '21 21:11 LuckyLuigiX4

Game Name

Game Update Version : 1.2.0

Current on master : 1.0.7115

Likely same issue as above and the ones mentioned around july? Game freezes indefinitely upon using Nosferatu (potentially other things?). Audio continues in the background, cant stop simulation or close the emulator afterwards without going into taskmanager. No response to controls while frozen (e.g listening to sound if it is still running).

Tested with, crashes on all of them: 60 FPS mod On/Off 6GB Feature On/Off VSync On/Off Docked/Handheld. Some older versions of Ryujinx (i.e 1.0.7099)

Last error returned:
00:02:16.343 |W| HLE.OsThread.9 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...

Hardware Specs :

CPU: Ryzen 2600x
GPU: Zotac 2060S
RAM: 16GB

Log file :

Ryujinx_1.0.7115_2021-12-05_10-47-24.log

Save File if needed for testing: slot00.zip

Raishinot avatar Dec 05 '21 10:12 Raishinot

same Issue like you T_T

lagunaxii avatar Dec 06 '21 07:12 lagunaxii

Found a fix, updated Nvidia driver. Went into Nvidia control panel under Manage 3D Settings. Went into Program Settings Customized the Ryujinx Nvidia Profile. Turned on Vertical sync and put Low Latency Mode on Ultra. (It still freezes on the first use of thunder, but you just need to wait a few minutes, and it won't freeze on any subsequent uses) Source: Reddit I Tested, it work :D

lagunaxii avatar Dec 07 '21 03:12 lagunaxii

on chapter 4 i use the fire attack and the game freezes with the video i can control stuff but i cant see anything

kamikazilucas avatar Dec 29 '21 12:12 kamikazilucas

while the game freezes, do not press anything and wait for a few minutes the problem will be over. ( I have the same your problem with thunder & fire magic)

lagunaxii avatar Dec 29 '21 12:12 lagunaxii

I came across 2 similar issues with spells.

When a character casts Nosferatu, the game locks up for several minutes, but it eventually recovers on its own like lagunaxii described above.

From then on, the Nosferatu animation data seems to be saved to my Shader Cache. The next time I try to start the game after having seen the Nosferatu animation, it crashes before the game even starts, during the time the Shader Cache for Three Houses is being loaded in by Ryujinx. Deleting the Shader Cache for Three Houses stops Ryujinx from crashing in this circumstance.

Here's my save data for testing.

0000000000000008.zip

Edit: After upgrading to a stronger CPU I no longer crash to desktop after casting Nosferatu. When casting Nosferatu for the first time, Ryujinx still hangs for a few seconds, but I'm able to cast it without issue after that.

leaflux avatar Jan 29 '22 23:01 leaflux

The fps drops to as low as 2-5 when walking around outside my room. But during battle I can easily get 60 fps. Good thing is the game never crashes on my PC so I can still play through. Specs of my PC: Intel i3 8100 AMD RX 460 4gb 16gb ram Ubuntu 20.04

cheungyau2022 avatar Apr 24 '22 23:04 cheungyau2022