Ryujinx-Games-List
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Fire Emblem: Three Houses - 010055D009F78000
Fire Emblem: Three Houses
Game Update Version : 1.2.0
Current on master
: 1.0.6906
Loads and plays at full speed without any issues.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
Ryujinx_2020-09-11_13-43-15.log Ryujinx_2020-09-11_13-43-15.log
build version: 1.0.5327, and some older 1.0.5 ish
All cuteness seem to be working fine.
Every map i been on has been able to be completed.
Only real issue iv seen is the songstress class cant use sing, which makes it pointless, but its not required for the game so it dosent mater.
Some times small audio stutter in during voiced lines usually goes away, but some times if it last long enough can crash game.
Some artifact when viewing enemies range.
Some log files. Ryujinx_2020-09-11_13-21-57.log Ryujinx_2020-09-11_12-52-00.log
this one has a crash history. Ryujinx_2020-09-11_13-43-15.log Ryujinx_2020-09-11_19-03-30.log Ryujinx_2020-09-12_08-30-29.log
I have encountered a similar crashing problem. Every time Dorothea (dancer class) uses the dance ability the screen freezes for a few seconds, the audio stutters a bit and then the game crashes. It happened in 1.0.5391 and older versions.
In the log file there is "GUI.RenderLoop Gpu Log: Shader translator: Invalid instruction". Ryujinx_2020-09-23_22-10-35.log
I have encountered a similar crashing problem. Every time Dorothea (dancer class) uses the dance ability the screen freezes for a few seconds, the audio stutters a bit and then the game crashes. It happened in 1.0.5391 and older versions.
In the log file there is "GUI.RenderLoop Gpu Log: Shader translator: Invalid instruction". Ryujinx_2020-09-23_22-10-35.log
Dorothea (dancer class) can use the dance ability in Ryujinx version 1.0.5573. Thank you.
I've encountered a graphical issue for a few months (as far as I know, it's always been present). There's a staircase-esque lighting issue in part of the monastery.
Images:
Resolution scaling does not change the issue, only switching between handheld/docked modes. OS: Arch Linux GPU: AMD Radeon RX 5700 XT (NAVI10, DRM 3.40.0, 5.11.14-147-tkg-bmq, LLVM 11.1.0) Mesa 21.0.2-1
Game launched with GDK_BACKEND=x11 glsl_zero_init=true radeonsi_clamp_div_by_zero=true mesa_glthread=true vblank_mode=0 MESA_EXTENSION_OVERRIDE="-GL_KHR_texture_compression_astc_ldr -GL_KHR_texture_compression_astc_sliced_3d"
environment variables.
Is it completely playable now
honestly I dont know because my game is soft locked
honestly I dont know because my game is soft locked
I see you have VSync disabled. That can mess up loading screens. Does this still happen with it enabled?
I gotta test that out I always use vsync disabled cuz my fps gets high
yea im still getting it
Quickly tested on master : 1.0.6887 but the playability is ofcourse from previous aswell Game version: 1.2.0 (+all dlc)
Playability Much has changed since master : 1.0.3635.
- The game does not soft lock at all, fully playable.
- Video rendering is good. Nvdec has been implemented.
- There is no earrape. Audio is good. Between events it does output if I understand "master : 1.0.3635" problems correctly.
- There is no delay between audio and video in cutscenes
- The fog in the monastery has cleared. You can see very far.
Quirks On master the monastery walking is still slow (Current Power PR should fix this).
Recent improvements PR's made in the last 24 hours have fixed many visual problems somehow. Before the sky was messed up and the lightning was blander (not sure on the latter).
Annoyances When jogging out of your personal quarters go towards the flower place with the windmill. It will spam creation and deletion of the same map over and over again. The frames drop horribly for a certain area near your quarters and it's a mess, works everytime.
Often enough, there is this thing where after a while the whole image judders up and down. Restart fixes it. It looks as if the image cant fit the screen or is looking to fit, except it did before.
Updated
Mine is crashing on the prologue after I complete the first phase before that I completed the entire map but the game crashed on the sothis cutscene. I can play other games like Sword and Shield just fine only getting issue with this game
Consistent crash on Marianne retaliating upon being attacked and casting what I believe to be nosferatu. Have attempted fiddling with settings (vsync, ignore missing services, etc.), same result every time. Log file of latest crash attached, can supply more data if requested.
Ryujinx_1.0.6956_2021-07-08_14-55-10.log
E: also occurs in 1.0
^same problem, played the mock battle early in the game and froze/crashes when any characters cast nosferatu spell
Attach a save file to allow the issue to be reproduced.
It seems like if I use a spell with heavy alpha effects like nosferatu or thunder the game freezes momentarily(sound still plays in the background) or just crash running the game using Intel 9600k and RTX 2060 super at 2x resolution scale with AF set to auto save file.zip
Save 1 manual save directly before fight save.zip
Just updated the game to the latest version(1.0.6957) and the freezing/crashing when casting spell is fixed
Upon updating to Ryujinx 1.0.6957 the game no longer crashes upon nosferatu in handheld native with vsync enabled. Does crash in handheld native vsync disabled
Does crash in 2x upscaling docked vsync enabled
Ryujinx_1.0.6957_2021-07-09_10-32-24.log
Does crash in native docked vsync enabled Ryujinx_1.0.6957_2021-07-09_10-38-14.log
Does not crash in native docked vsync enabled with "Expand DRAM size to 6GB" hack enabled Does not crash in docked 2x vsync enabled with "Expand DRAM size to 6GB" hack enabled
Some shades of blue such as Seteth's coat and Shamir's hair appear to have some kind of color artifacting issues going on.
i7 8700K GTX 1080 Ti Windows 10 LTSC 1809
Same issue with 1x scaling.
Sword of the Creator has this graphical bug on Chapter 5.
Overall working well.
Version 1.0.7074 CPU: Ryzen 5 5600X GPU: RTX 3070 RAM: 32GB DDR4
There is a reproducable slowdown on my system while looking down this line of sight:
*Usually the game will easily pull 60fps if unlocked but looking in this direction kills performance
Log: Ryujinx_1.0.7074_2021-10-14_14-25-08.log Save file: 0.zip Exit room and turn right to look at windmill
Also slowdowns in the calendar menu (already known issue with an IP service call)
Game keeps crashing when using Thunder During the Mock Fight early in the game. More specifically the display freezes while the audio keeps going, but then it uses an unnecessary amount of RAM and CPU causing everything on my computer to freeze until Ryujinx crashes or I kill the program before it happens. GPU: NVIDIA GeForce GTX 1050 Ti CPU: AMD Ryzen 5 1600 (12) @ 3.2GHz Log File:
Ryujinx_1.0.7108_2021-11-27_16-14-23.log
Reading above I thought this issue was fixed in the past, but I guess not?
Game Name
Game Update Version : 1.2.0
Current on master
: 1.0.7115
Likely same issue as above and the ones mentioned around july? Game freezes indefinitely upon using Nosferatu (potentially other things?). Audio continues in the background, cant stop simulation or close the emulator afterwards without going into taskmanager. No response to controls while frozen (e.g listening to sound if it is still running).
Tested with, crashes on all of them: 60 FPS mod On/Off 6GB Feature On/Off VSync On/Off Docked/Handheld. Some older versions of Ryujinx (i.e 1.0.7099)
Last error returned:
00:02:16.343 |W| HLE.OsThread.9 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
Hardware Specs :
CPU: Ryzen 2600x
GPU: Zotac 2060S
RAM: 16GB
Log file :
Ryujinx_1.0.7115_2021-12-05_10-47-24.log
Save File if needed for testing: slot00.zip
same Issue like you T_T
Found a fix, updated Nvidia driver. Went into Nvidia control panel under Manage 3D Settings. Went into Program Settings Customized the Ryujinx Nvidia Profile. Turned on Vertical sync and put Low Latency Mode on Ultra. (It still freezes on the first use of thunder, but you just need to wait a few minutes, and it won't freeze on any subsequent uses) Source: Reddit I Tested, it work :D
on chapter 4 i use the fire attack and the game freezes with the video i can control stuff but i cant see anything
while the game freezes, do not press anything and wait for a few minutes the problem will be over. ( I have the same your problem with thunder & fire magic)
I came across 2 similar issues with spells.
When a character casts Nosferatu, the game locks up for several minutes, but it eventually recovers on its own like lagunaxii described above.
From then on, the Nosferatu animation data seems to be saved to my Shader Cache. The next time I try to start the game after having seen the Nosferatu animation, it crashes before the game even starts, during the time the Shader Cache for Three Houses is being loaded in by Ryujinx. Deleting the Shader Cache for Three Houses stops Ryujinx from crashing in this circumstance.
Here's my save data for testing.
Edit: After upgrading to a stronger CPU I no longer crash to desktop after casting Nosferatu. When casting Nosferatu for the first time, Ryujinx still hangs for a few seconds, but I'm able to cast it without issue after that.
The fps drops to as low as 2-5 when walking around outside my room. But during battle I can easily get 60 fps. Good thing is the game never crashes on my PC so I can still play through. Specs of my PC: Intel i3 8100 AMD RX 460 4gb 16gb ram Ubuntu 20.04