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JUST DANCE 2020 - 0100DDB00DB38000

Open EmulationFanatic opened this issue 4 years ago • 5 comments

JUST DANCE 2020

Game Update Version : 300176.496756

Current on master : 1.0.4912

Crashes on launch without an error in the log.

Hardware Specs :

CPU: i5-6600K
GPU: NVIDIA GTX 1080
RAM: 16GB

Log file :

JD2020.log

EmulationFanatic avatar Jul 14 '20 14:07 EmulationFanatic

The game crashes on launch using the current version (1.0.6250) as well. Ryujinx prints this exception to the console when crashing, but it doesn't get written to the log file:

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at ARMeilleure.Translation.Translator.Execute(ARMeilleure.State.ExecutionContext, UInt64)
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

thomeval avatar Jan 11 '21 15:01 thomeval

As of version 1.0.6732, the following is logged when attempting to boot this game:

00:00:17.132 |I| HLE.GuestThread.26 Cpu PrintGuestStackTrace: Guest stack trace:
Process: JustDance2020, PID: 92
   main:0x008f0514 Sub00000000088f4514
   main:0x00905ce4 Sub0000000008909ce4
   sdk:0x00329e88 Sub0000000009cb0e88
   sdk:0x0032e294 Sub0000000009cb5294
   ??? Sub0000000000000000


00:00:17.132 |E| HLE.GuestThread.26 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x000000000BFFFFFF.
00:00:17.183 |E| HLE.GuestThread.26 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
   at Ryujinx.Memory.MemoryBlock.ThrowInvalidMemoryRegionException() in C:\projects\ryujinx\Ryujinx.Memory\MemoryBlock.cs:line 288
   at Ryujinx.Cpu.MemoryManager.ReadImpl(UInt64 va, Span`1 data) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 452
   at Ryujinx.Cpu.MemoryManager.GetSpan(UInt64 va, Int32 size, Boolean tracked) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 287
   at Ryujinx.Cpu.MemoryManager.ReadTracked[T](UInt64 va) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 147
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 141
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

thomeval avatar Feb 26 '21 05:02 thomeval

Uploading Snapchat-2122511237.mp4…

For me it works freezed only for few seconds

justjdfanofficial avatar Jan 23 '22 12:01 justjdfanofficial

I'll update the status but some screenshots would be useful for future reference!

MutantAura avatar Jan 23 '22 21:01 MutantAura

Although the game is quite playable now, it suffers from https://github.com/Ryujinx/Ryujinx/issues/2104 like other games in the series. Probably best to label this as "status-ingame" for now.

Here are some screenshots:

JD-2020-1 JD-2020-2 JD-2020-3 JD-2020-4

thomeval avatar Jan 24 '22 13:01 thomeval