Ryujinx-Games-List
Ryujinx-Games-List copied to clipboard
Luigi's Mansion 3 - 0100DCA0064A6000
Luigi's Mansion 3
Game Update Version : 1.0.0
Current on master
: 1.0.4880
- Intro cutscene is choppy and somewhat slow, but watchable.
- Through the intro and into the in-game portion, graphics look good but not quite perfect. Doesn't clear shadow maps correctly.
- FPS averages around 14, but the game can still be played through.
- Version 1.3 and above have issues with save files and crashing.
Hardware Specs :
CPU: i5-6600K
GPU: NVIDIA GTX 1080
RAM: 16GB
Screenshots :
Log file :
Updated
This screenshot was posted by a user running the following NVIDIA hardware and driver version: NVIDIA Corporation GeForce RTX 2060/PCIe/SSE2 (4.6.0 NVIDIA 445.75)
Flickering seems to be present.
Full logs: Ryujinx_2020-03-25_23-55-08.log
Hi, Today's update 1.0.4224 added a new glitch when pausing the game, glitch was not presented in previous versions of Ryu. Please help making this game more compatible
Audio is one of the worst out of all of the switch games. Constant stuttering with audio.
Luigi's Mansion 3
Game Update Version : 1.0.0
Current on master
: 1.0.4880
- Intro cutscene is choppy and somewhat slow, but watchable.
- Through the intro and into the in-game portion, graphics look good but not quite perfect. Doesn't clear shadow maps correctly.
- FPS averages around 14, but the game can still be played through.
Hardware Specs :
CPU: i5-6600K
GPU: NVIDIA GTX 1080
RAM: 16GB
Screenshots :
Log file :
Updated
Game Update Version : 1.0.0
Current on master : 1.0.5155
- When going to the B2 floor, in the elevator, the ryujinx Emulator crash
- The console code is also at rest
Hardware Specs :
CPU: I7-4790
GPU: NVIDIA GTX 1060 6G
RAM: 16GB
Screenshots :
me too, I don't know how to solve this problem. Anyone help us, please?
same for me on master 1.0.5485 , game update 1.4.0 or 1.0.0 When going to the B2 floor, the elevator will lower indefinitely. background music and elevator sound continue but emu is locked.
Older versions of Ryujinx should allow to continue
https://ci.appveyor.com/project/gdkchan/ryujinx/builds/34061417/artifacts
On recent versions the only way to make it work is to disable FastFP
https://github.com/Ryujinx/Ryujinx/blob/master/ARMeilleure/Optimizations.cs#L7
diff --git a/ARMeilleure/Optimizations.cs b/ARMeilleure/Optimizations.cs
index fbbbfdb2..93c5adbb 100644
--- a/ARMeilleure/Optimizations.cs
+++ b/ARMeilleure/Optimizations.cs
@@ -4,7 +4,7 @@ namespace ARMeilleure
{
public static class Optimizations
{
- public static bool FastFP { get; set; } = true;
+ public static bool FastFP { get; set; } = false;
public static bool UseSseIfAvailable { get; set; } = true;
public static bool UseSse2IfAvailable { get; set; } = true;
@jduncanator seems related with https://github.com/Ryujinx/Ryujinx/pull/1335
Attached to saved state games for game update 1.4.0 to test:
A narrow version of the patch fixes it while keeping the game fast
diff --git a/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs b/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs
index 0d417f70..eb532658 100644
--- a/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs
+++ b/ARMeilleure/Instructions/InstEmitSimdArithmetic.cs
@@ -380,7 +380,7 @@ namespace ARMeilleure.Instructions
public static void Faddp_V(ArmEmitterContext context)
{
- if (Optimizations.FastFP && Optimizations.UseSse2)
+ if (false && Optimizations.UseSse2)
{
EmitSse2VectorPairwiseOpF(context, (op1, op2) =>
{
After apply:
dotnet publish -c Release --output /path/to/ryujinx/
Luigi's Mansion : All 1.0 / 1.2 / 1.21 Test
There is a texture error , the texture not appear , only transparent.
Same problem appear on : Museum floor / Elevator ground / Music Floor / Pyramid floor and final battle arena They look black but on music floor we see object behind the ground so it's transparent.
IDK if this is reported already but the resolution scaling make some artifacts in the game, mostly on walls, floors, fog, lights
Also, I don´t think is related but reflections are broken
and some times this happen when you enter some doors.
Game Version: 1.00 FPS: 60FPS with a few 33.3ms drops though not usual.
Issues:
- Shadow Maps are not being cleared even though, they were fixed on a prior version but, it reappeared.
- Resolution Scaling is broken in this game.
- Apart from the issues above everything is fine.
Log File:
Ryujinx_1.0.7103_2021-11-11_21-19-09.log
More bugs:
- Audio de-sync especially more noticeable when using the 60FPS mod.
- Frame-rate dips down to 45fps during Physics heavy scenes and when there's a ton of alpha particles on screen. The game's multiplayer could be played through LDN and it plays fine though it suffers from the issues mentioned above.
Motion/gyro controls doesn't work at all. It works with same setup on other games though.
Shadow issue still present and now sand doesn't render properly again on the latest build. Guessing it's to do with the shader cache rewrite
Might have been an issue with my existing shader cache being updated to the new version. I tried reloading the game after deleting the shader cache and PPTC cache and the sand rendered normally, aside from shadow being drawn all over it
Graphical bug with player icon in ScreamPark menu:
Game Update Version : 1.4.0 Current on Master: 1.1.335 (with Vulkan/OpenGL)
Hardware Specs : CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz GPU: NVIDIA RTX 2070 (522.25) RAM: 16GB
Ryujinx default settings used
So far, I've not seen any improvements in performance in this game. Without the 60FPS/Dynamic Resolution Mods, the game's performance is less than 30FPS constantly. There was no difference in backends on my playthrough and I can also confirm that the previously noted graphical issues remain in the ScreamPark menu. The player count has these black boxes instead of simply just lighting up when the amount of players is chosen.
Game Version : 1.0.0 Current on master : 1.1.398
Hardware Ryzen 5 5600x Amd RX 6700 16GB DDR4
The game crash with a AMD driver timeout when in 15 floor and in 10 floor when i go right on the picture. It may be a tessellation problem, in the two case there is sand. There is also little shadow problem near the elevator
I noticed that the motion controls doesn't work when I use the vacuum cleaner to suck the ghosts.I'm sure I open the motion controls in the options because the motion controls work very well for Super Mario Odyssey in Ryujinx.
Using the Sony dualsense 5 controller to play Luigi's Mansion 3 in Ryujinx ,whether or not you use sdl direct connection or cemuhook with DS4Windows ,we can encounter the issue .
Environment Ryujinx version: 1.1.515 Game version: Luigi's Mansion 3 V1.4.0 System Specs: OS: Windows11 CPU: I7-10750H GPU: RTX2060 RAM: 16G Applied Mods :120FPS
Shadow trailing effect:
Oldest build does not have this problem as much though it still appears from time to time:
I started playing the game about a month ago, and it's since then that I have some non-game-breaking issues. First, my hardware/software: Ryzen 7 5800X3D 16GB DDR4 3600 RX Vega 64 (watercooled in a custom loop) with the latest drivers (currently 23.3.1) DualShock 4 connected via Bluetooth but without DS4Windows (I only use it for Ryujinx) Win11 without any security feature enabled Latest Ryujinx, updated daily (currently 1.1.665) Luigi's Mansion 3 1.4.0 w/60FPS mod
Issues: -There's some shadow trailing here and there, nothing major though -I can't reach 60fps (with the mod) and can't maintain 30 without, it's around 52-53 and 26-28. -Gyro aim/vacuuming doesn't work, neither via BT nor via USB (but works perfeclty in Super Mario Odyssey).
All in all it's a vastly superior experience vs. a real Switch, I'm happy anyways.
Upscaling is little bit broken using Vulkan, it looks kinda blurry and/or pixelated. Someone on discord was able to reproduce the issue.
Here is the graphic options I was using, tried changing it a bit with no differences :
Fullscreen screnshots
Vulkan :
Opengl :
The issue is more noticable when you zoom in a little.
Vulkan :
Opengl :
This game still crashes for me at the start of the game, just after you walk into the bathroom for the first time. Screenshots showing screens just before crash.
I turned on logging (except the debug logs) and attempted to find them upload them:
Ryujinx-2023-05-02-213714.ips.zip
Environment Ryujinx version: Latest Code Line as of 02/05/2023 (Built on M1) Game version: Luigi's Mansion 3 V1.4.0 System Specs: M1 MacBook Air Firmware: 15.0.1 OS: MacOS Ventura 13.3.1 CPU: M1 GPU: 8-Core M1 RAM: 16G Applied Mods : None


Thank You
@amurgshere For me it's working perfectly fine on version 1.4.0 on Windows, I wonder if you have a bad dump or if there's any specific issue on Apple hardware (mine is too old to test so I hope anyone can help with that). Also it's possible that you can't play it with updates on your firmware version, try updating firmware to 16.0.2 or playing the base v0 instead.
Also I didn't notice any upscaling issues on Vulkan anymore since Ryujinx v1.1.739 or so, I might take some screenshots for evidences next time I play it.
i Need help for crash
Game version: 1.4.0 Ryujinx version: 1.1.819 Mods: Disable Dynamic Resolution for 1.4.0.
Windows: 11 22H2 CPU: i7 13700KF GPU: Nvidia RTX 4090 RAM: 64 GB DDR5 GPU-driver: 531.79 Renderer: Vulkan
Game runs relatively fine. Game seems to be always running at around 26-28 FPS instead of the game's default 30. This even happens when running at native resolution, having handheld mode activated and the Disable Dynamic Resolution mod installed, but also occurs thus without these. The game suffers from the trailing shadows issue still and moving objects seem to get a bit unusually pixelated/aliased as noted previously by others when both at native and above native resolution. Will report more info through edits if I find them.
Edits: the black ScreamPark player icons problem does not occur anymore. Introduction cutscene runs at around 21-28 FPS with also one big stutter in the beginning and some minor ones later. As noted in 2020, the introduction cutscene is still seemingly missing some lighting effects (and other effects, like the simulated subsurface scattering on the face of Luigi) compared to the Switch (https://www.youtube.com/watch?v=_1vsDB6RNko), but this could also just be because the shadows aren't cleared on these objects, so the lighting simply does not show.
Log file (99% stubbing spam): Ryujinx_1.1.819_2023-05-23_20-18-48.zip
Game Version : 1.4.0 with multiple player pack 1 and 2 Current on master : 1.1.907
Hardware Ryzen 5700U with radeon graphics 16GB
The game crash with a AMD build-in GPU in 10 floor when i go out of elevator and turn left. Vulkan or OpenGL crash too. The same as [purtealex] report before.