Ryujinx-Games-List icon indicating copy to clipboard operation
Ryujinx-Games-List copied to clipboard

Moero Chronicle Hyper - 0100B8500D570000

Open HorrorTroll opened this issue 5 years ago • 12 comments

Moero Chronicle Hyper

Game Update Version : 1.0.0

Current on master : 1.0.5171

Game stays on a black screen without reacting to anything and without sound, while the logs only spam the GetActualVibrationValue stubs

Hardware Specs :

CPU: i3-7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
RAM: 8GB

Log file :

moero-chronicle-hyper.zip

HorrorTroll avatar Jun 29 '19 13:06 HorrorTroll

Needs an update!

AcK77 avatar Mar 06 '20 01:03 AcK77

Moero Chronicle Hyper

Current on master : 1.0.4682

Game crashes on boot.

Last error returned.
00:00:15.482 | HLE.HostThread.0 Emulation CurrentDomain_UnhandledException: Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x0000000002f11cc4 (opcode 0xf2c0617f) is undefined!
   at Ryujinx.HLE.HOS.Kernel.Process.KProcess.UndefinedInstructionHandler(Object sender, InstUndefinedEventArgs e) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Process\KProcess.cs:line 1114
   at ARMeilleure.State.ExecutionContext.OnUndefined(UInt64 address, Int32 opCode) in C:\projects\ryujinx\ARMeilleure\State\ExecutionContext.cs:line 134
   at ARMeilleure.Instructions.NativeInterface.Undefined(UInt64 address, Int32 opCode) in C:\projects\ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 71

Outstanding Issues:

https://github.com/Ryujinx/Ryujinx/issues/1005

Log file :

moero-chronicle-hyper.log

SeraUQ avatar Jun 07 '20 14:06 SeraUQ

Updated

EmulationFanatic avatar Jun 08 '20 11:06 EmulationFanatic

Moero Chronicle Hyper

Game Update Version : 1.0.0

Current on master : 1.0.5171

Game stays on a black screen without reacting to anything and without sound, while the logs only spam the GetActualVibrationValue stubs

Hardware Specs :

CPU: i3-7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
RAM: 8GB

Log file :

moero-chronicle-hyper.zip

SeraUQ avatar Aug 13 '20 13:08 SeraUQ

Updated

EmulationFanatic avatar Aug 13 '20 15:08 EmulationFanatic

Same status on 1.0.6807

EmulationFanatic avatar Mar 29 '21 19:03 EmulationFanatic

Needs an update.

gdkchan avatar May 31 '22 20:05 gdkchan

Game Update Version : 02

Current on master : 1.1.142

The game boots and runs alright during the VN section, but once the town menu opens up, the backgrounds are upside down. Entering the first dungeon causes the framerate to drop to around 7 to 8 FPS and the entire dungeon is upside down. Also, increasing the resolution causes black lines to appear on characters during VN sections.

Hardware Specs :

CPU: Ryzen 5 3600
GPU: RX 6600 XT
RAM: 16GB

Screenshots :

This is the game running at native resolution during the first VN section. Everything works fine at the moment.

nolines

Now with the resolution set to 2x, you can see thin black lines appear on the girl and on the protagonist if you look closely at his hair.

lines

Native:

nolines1

2x:

lines1

Here's what the backgrounds look like once the town menu opens up:

upsidedown

World map:

upsidedown1

Event inside the first dungeon. The dungeon itself is upside down now and the framerate took a massive hit.

dungeonupsidedownframerate

Once the event is over, everything is still upside down and the framerate is still destroyed.

dungeonupsidedownframerate1

Drakensangs avatar Jun 06 '22 14:06 Drakensangs

Updated but would prefer a test on an Nvidia GPU if available.

MutantAura avatar Jun 06 '22 14:06 MutantAura

As of version 1.1.144, the upside down issue should be fixed. Performance should be better too.

gdkchan avatar Jun 11 '22 17:06 gdkchan

Town menu, world map and dungeons all look as they should now. No more upside down problems. Performance hasn't changed though, once entering the dungeon it's still very slow.

Town menu: Untitled0

World map: Untitled11

Dungeon: Untitled Untitled1

Drakensangs avatar Jun 11 '22 21:06 Drakensangs

Same thing happens to me, NVidia GTX 1070. Here's a screenshot of the player in the same map position, one looking to an open area (8 FPS) and one after turning left and looking at the wall (49 FPS). image image

wolfing avatar Aug 11 '22 07:08 wolfing