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Moero Crystal H - 01004EB0119AC000

Open SeraUQ opened this issue 4 years ago • 13 comments

Moero Crystal H

Game Update Version : 1.0.0

Current on master : 1.1.299

Graphics Backend : Vulkan & OpenGL

Loads and plays at a high FPS. On Vulkan, sometimes the FPS noticeably drops in dungeons. This doesn't stop you from playing. On OpenGL, the FPS remains constantly high even in dungeons.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB

Screenshots :

2022-10-12 05_25_03-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_25_08-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_30_29-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_31_52-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_33_33-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_35_21-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_35_52-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_36_02-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_41_19-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit) 2022-10-12 05_41_47-Ryujinx 1 1 299 - Moero Crystal H v1 0 0 (01004EB0119AC000) (32-bit)

SeraUQ avatar Jun 17 '20 11:06 SeraUQ

Genkai Tokki Moero Crystal H

Game Update Version : 1.0.0

Current on master : 1.0.5171

same as https://github.com/Ryujinx/Ryujinx-Games-List/issues/182 the game only displays a black screen without responding to anything

Hardware Specs :

CPU: i3-7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
RAM: 8GB

Log file :

GTMCH.zip

SeraUQ avatar Aug 13 '20 15:08 SeraUQ

Updated

EmulationFanatic avatar Aug 13 '20 15:08 EmulationFanatic

using 1.1.16 still the same problem

benderscruffy avatar Feb 05 '22 03:02 benderscruffy

Needs an update.

gdkchan avatar May 31 '22 20:05 gdkchan

The game is playable, altough graphics are not rendering in the 3D sections of the game (ie. Dungeons). Only the 2D Sprite elements rendered on top of it are present. Moreover, performance is also poor (15-20 fps), which further plummets to around 2-3 fps depending on where the player is looking in the (blank) 3D environment. Here's a screenshot of the issue: moeroBug

And here is the save near the affected area: MoeroSave.zip

SilverBeamx avatar Jun 04 '22 09:06 SilverBeamx

I will update the main post once you provide an updated report, since this issue should be already fixed. Thank you.

gdkchan avatar Jun 06 '22 00:06 gdkchan

All the graphical issues seem to be fixed as of 1.1.142

Played a bit and everything seems to be behaving correctly, although this game appears to be unbelievably heavy on the emulator, showing poor performance compared to other more "graphically intensive" games. (Everything cited here is of course relative to my machine)

SilverBeamx avatar Jun 06 '22 10:06 SilverBeamx

Updated the tags but it would be really nice if someone could provide a more detailed report.

MetrosexualGarbodor avatar Jun 29 '22 22:06 MetrosexualGarbodor

Updated

EmulationFanatic avatar Oct 12 '22 11:10 EmulationFanatic

The info seems to be incorrect. I have just tested this in 1.1.299 and can confirm that the slowdowns are not Vulkan specific. FIFO is at 99% during dungeons either with OGL or Vulkan.

SilverBeamx avatar Oct 12 '22 18:10 SilverBeamx

On my system with an 8600k and a 1060 6G, dungeon performance varies wildly. It shows lows of 20 and highs of 45 fps. Performance seem to be affected by what the camera is looking at, albeit a bit randomly. Sometimes it is smooth whilst looking down long corridors, while other times it grinds to a halt whilst looking to a wall. Altough, it generally performs better when the player is directly looking at a wall and there isn't an open room/wall with holes in sight. On the contrary to what was reported, i happen to get stabler and more consist performance in Vulkan, but it might just be my bias speaking.

SilverBeamx avatar Oct 12 '22 18:10 SilverBeamx

The info seems to be incorrect. I have just tested this in 1.1.299 and can confirm that the slowdowns are not Vulkan specific. FIFO is at 99% during dungeons either with OGL or Vulkan.

I didn't have any noticeable slowdowns on OpenGL.

EmulationFanatic avatar Oct 12 '22 18:10 EmulationFanatic

On my system with an 8600k and a 1060 6G, dungeon performance varies wildly. It shows lows of 20 and highs of 45 fps. Performance seem to be affected by what the camera is looking at, albeit a bit randomly. Sometimes it is smooth whilst looking down long corridors, while other times it grinds to a halt whilst looking to a wall. Altough, it generally performs better when the player is directly looking at a wall and there isn't an open room/wall with holes in sight. On the contrary to what was reported, i happen to get stabler and more consist performance in Vulkan, but it might just be my bias speaking.

Here's a recording of OpenGL gameplay, with the FPS pegged at 60 the whole time. As you can see, FIFO peaks for a split second around halfway through the video in the low 60% range, but averages somewhere around 20%.

https://youtu.be/WTcylXy6X2g

EmulationFanatic avatar Oct 12 '22 18:10 EmulationFanatic

Were the touch controls tested? Currently my mouse clicks do not translate to taps on vulkan or OGL.

BonryuX avatar Jul 05 '23 12:07 BonryuX