Ryujinx-Games-List
Ryujinx-Games-List copied to clipboard
Moero Crystal H - 01004EB0119AC000
Moero Crystal H
Game Update Version : 1.0.0
Current on master
: 1.1.299
Graphics Backend : Vulkan & OpenGL
Loads and plays at a high FPS. On Vulkan, sometimes the FPS noticeably drops in dungeons. This doesn't stop you from playing. On OpenGL, the FPS remains constantly high even in dungeons.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :
Genkai Tokki Moero Crystal H
Game Update Version : 1.0.0
Current on master
: 1.0.5171
same as https://github.com/Ryujinx/Ryujinx-Games-List/issues/182 the game only displays a black screen without responding to anything
Hardware Specs :
CPU: i3-7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
RAM: 8GB
Log file :
Updated
using 1.1.16 still the same problem
Needs an update.
The game is playable, altough graphics are not rendering in the 3D sections of the game (ie. Dungeons). Only the 2D Sprite elements rendered on top of it are present. Moreover, performance is also poor (15-20 fps), which further plummets to around 2-3 fps depending on where the player is looking in the (blank) 3D environment. Here's a screenshot of the issue:
And here is the save near the affected area: MoeroSave.zip
I will update the main post once you provide an updated report, since this issue should be already fixed. Thank you.
All the graphical issues seem to be fixed as of 1.1.142
Played a bit and everything seems to be behaving correctly, although this game appears to be unbelievably heavy on the emulator, showing poor performance compared to other more "graphically intensive" games. (Everything cited here is of course relative to my machine)
Updated the tags but it would be really nice if someone could provide a more detailed report.
Updated
The info seems to be incorrect. I have just tested this in 1.1.299 and can confirm that the slowdowns are not Vulkan specific. FIFO is at 99% during dungeons either with OGL or Vulkan.
On my system with an 8600k and a 1060 6G, dungeon performance varies wildly. It shows lows of 20 and highs of 45 fps. Performance seem to be affected by what the camera is looking at, albeit a bit randomly. Sometimes it is smooth whilst looking down long corridors, while other times it grinds to a halt whilst looking to a wall. Altough, it generally performs better when the player is directly looking at a wall and there isn't an open room/wall with holes in sight. On the contrary to what was reported, i happen to get stabler and more consist performance in Vulkan, but it might just be my bias speaking.
The info seems to be incorrect. I have just tested this in 1.1.299 and can confirm that the slowdowns are not Vulkan specific. FIFO is at 99% during dungeons either with OGL or Vulkan.
I didn't have any noticeable slowdowns on OpenGL.
On my system with an 8600k and a 1060 6G, dungeon performance varies wildly. It shows lows of 20 and highs of 45 fps. Performance seem to be affected by what the camera is looking at, albeit a bit randomly. Sometimes it is smooth whilst looking down long corridors, while other times it grinds to a halt whilst looking to a wall. Altough, it generally performs better when the player is directly looking at a wall and there isn't an open room/wall with holes in sight. On the contrary to what was reported, i happen to get stabler and more consist performance in Vulkan, but it might just be my bias speaking.
Here's a recording of OpenGL gameplay, with the FPS pegged at 60 the whole time. As you can see, FIFO peaks for a split second around halfway through the video in the low 60% range, but averages somewhere around 20%.
https://youtu.be/WTcylXy6X2g
Were the touch controls tested? Currently my mouse clicks do not translate to taps on vulkan or OGL.