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DOOM 3 - 010029D00E740000
Doom 3
Game Update Version : 1.0.4
Commit Id or Build Version : 1.1.193
Starts on a black screen, showing a few audio unmap errors before soon going to the Doom 3 main menu with the music playing perfectly. However, the menu is quite laggy, and often will get stuck at 0 FPS with the music still playing. And, if you push hard enough through the lag, you can get to the intro video of the Doom 3 Campaign... Before the game exits out/crashes mid-video.
Status-Menus
Last error returned.
Unhandled exception caught: Ryujinx.HLE.Exceptions.GuestBrokeExecutionException: The guest program broke execution!
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.Break(UInt64 reason) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 1852
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Break64(Syscall syscall, IExecutionContext context) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 1806
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Dispatch64(Syscall syscall, IExecutionContext context, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 3568
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallHandler.SvcCall(IExecutionContext context, UInt64 address, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SyscallHandler.cs:line 17
at ARMeilleure.Instructions.NativeInterface.SupervisorCall(UInt64 address, Int32 imm) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 55
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 168
at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265
at System.Threading.Thread.StartCallback()
Hardware Specs :
CPU: Ryzen 9 3900X
GPU: AMD 5700XT 8GB (22.7.1)
RAM: 32GB DDR4-2667
Log file :
Ryujinx_1.1.193_2022-07-27_15-09-52.log
Screenshots :
Same status on 1.0.6455
Doom 3
Game Update Version : 1.0.4
Commit Id or Build Version : 1.1.193
Starts on a black screen, showing a few audio unmap errors before soon going to the Doom 3 main menu with the music playing perfectly. However, the menu is quite laggy, and often will get stuck at 0 FPS with the music still playing. And, if you push hard enough through the lag, you can get to the intro video of the Doom 3 Campaign... Before the game exits out/crashes mid-video.
Status-Menus
Last error returned.
Unhandled exception caught: Ryujinx.HLE.Exceptions.GuestBrokeExecutionException: The guest program broke execution!
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.Break(UInt64 reason) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 1852
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Break64(Syscall syscall, IExecutionContext context) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 1806
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Dispatch64(Syscall syscall, IExecutionContext context, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 3568
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallHandler.SvcCall(IExecutionContext context, UInt64 address, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SyscallHandler.cs:line 17
at ARMeilleure.Instructions.NativeInterface.SupervisorCall(UInt64 address, Int32 imm) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 55
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 168
at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265
at System.Threading.Thread.StartCallback()
Hardware Specs :
CPU: Ryzen 9 3900X
GPU: AMD 5700XT 8GB (22.7.1)
RAM: 32GB DDR4-2667
Log file :
Ryujinx_1.1.193_2022-07-27_15-09-52.log
Screenshots :
Updated. Thanks!
Test on Build 1.1.1020 Same result the game is really slowwwwwww
Confirmed with 8884d1fd732c9ba788f0ab711e6a9f507d934ac8 (latest commit)
OS: Linux Mint 21.3 / kernel 6.5 CPU: Intel i7-10870H GPU: Nvidia GTX 3070 / driver 545.29
can't get pass the 'press any button' screen...the game doesn't react to the controller at all