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TETRIS 99 - 010040600C5CE000
Game: Tetris 99
Game Update Version : v2.1.0 (DLCs included)
Current on master : 1.0.5346
The game functions properly in the menu, but trying to play a single game is impossible due to missing textures and rendering errors (Happens in any game mode: Marathon, CPU Battle, 2P Share Battle...). The background, targeting lines, preview pieces, hold piece, enemy's pieces, incoming garbage and badges aren't rendered properly.
Last error returned:
The console doesn't seem to display any errors, even after placing pieces or switching target modes. I'll provide the log below just in case I missed something.
Hardware Specs :
CPU: AMD Ryzen 5 1600 Six-Core Processor GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16GB
Screenshots :
This is how the game looks like while playing on Ryujinx:
https://cdn.discordapp.com/attachments/285139998091640833/755768137340944484/unknown.png
And this is how it should look like:
https://cdn.discordapp.com/attachments/285139998091640833/755769328887922748/unknown.png
Log file :
https://drive.google.com/file/d/1W9jBvq3hJPb9ANjv_LjjKjlY6FJtLOpG/view?usp=sharing
Need an update.
Updated
Need's Updated
TETRIS 99
Current on master
: 1.0.3996
Crashes on launch due to controller applet not being implemented.
Emulation CurrentDomain_UnhandledException: Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.NotImplementedException: Controller applet is not implemented.
Outstanding Issues:
https://github.com/Ryujinx/Ryujinx/issues/648
Log file :
Updated
Need's Updated
TETRIS 99
Current on master
: 1.0.4135
Boots title screen and then crashes with the error below
Emulation CurrentDomain_UnhandledException: Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Nifm.StaticService.IRequest: 21
Guest Stack Trace:
Process: Application, PID: 81
sdk:0x00309fa8 nn::sf::cmif::client::CmifDomainProxyClientCoreProcessor<nn::sf::hipc::client::Hipc2ClientSessionManagedProxyKindBase<nn::sf::hipc::client::Hipc2ProxyKindBase<(nn::sf::hipc::detail::MessageType)6> >, nn::sf::cmif::detail::CoreMethodInfo<std::__1::tuple<nn::sf::cmif::detail::OutRawArgumentInfo<4ul, 4ul, 0l>, nn::sf::cmif::detail::OutRawArgumentInfo<4ul, 4ul, 4l>, nn::sf::cmif::detail::OutRawArgumentInfo<4ul, 4ul, 8l>, nn::sf::cmif::detail::BufferArgumentInfo<0, 6, 0ul>, nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 0l> >, 4ul, 12ul, false>, std::__1::tuple<nn::sf::cmif::detail::OutRawArgumentInfo<4ul, 4ul, 0l>, nn::sf::cmif::detail::OutRawArgumentInfo<4ul, 4ul, 4l>, nn::sf::cmif::detail::OutRawArgumentInfo<4ul, 4ul, 8l>, nn::sf::cmif::detail::BufferArgumentInfo<0, 6, 0ul>, nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 0l> > >::Process(nn::sf::cmif::client::CmifDomainClientMessage<nn::sf::hipc::client::Hipc2ClientSessionManagedProxyKindBase<nn::sf::hipc::client::Hipc2ProxyKindBase<(nn::sf::hipc::detail::MessageType)6> > >::ProxyBaseObject*, nn::sf::cmif::client::OutRawClientArgumentType<4ul, 4ul>, nn::sf::cmif::client::OutRawClientArgumentType<4ul, 4ul>, nn::sf::cmif::client::OutRawClientArgumentType<4ul, 4ul>, nn::sf::cmif::client::BufferClientArgumentType, nn::sf::cmif::client::InRawClientArgumentType<4ul, 4ul, void>, unsigned int)
sdk:0x003097c4 nn::sf::cmif::client::detail::CmifProxyImpl<nn::nifm::detail::IRequest, nn::sf::cmif::client::CmifDomainProxy<nn::sf::hipc::client::Hipc2ClientSessionManagedProxyKindBase<nn::sf::hipc::client::Hipc2ProxyKindBase<(nn::sf::hipc::detail::MessageType)6> > >, nn::sf::MemoryResourceAllocationPolicy, nn::nifm::detail::IRequest>::_nn_sf_sync_GetAppletInfo(nn::sf::Out<unsigned int, void>, nn::sf::Out<unsigned int, void>, nn::sf::Out<unsigned int, void>, nn::sf::OutBuffer const&, unsigned int)
sdk:0x0030765c nn::nifm::detail::RequestClient::PrepareLibraryApplet(nn::applet::LibraryAppletHandle*)
sdk:0x0030ce04 nn::nifm::PrepareHandlingNetworkRequestResult(nn::nifm::RequestHandle, nn::applet::LibraryAppletHandle*)
sdk:0x0030e8a8 nn::nifm::NetworkConnection::HandleNetworkRequestErrorResult()
sdk:0x0030d5d4 nn::nifm::HandleNetworkRequestErrorResult()
main:0x0000f458 Sub0000000008013458
main:0x00021d3c Sub0000000008025d3c
main:0x000241a4 Sub00000000080281a4
main:0x00024224 Sub0000000008028224
main:0x0062496c Sub000000000862896c
main:0x0061f7f4 Sub00000000086237f4
main:0x0061f6d0 Sub00000000086236d0
main:0x006202b8 Sub00000000086242b8
main:0x005f5794 Sub00000000085f9794
main:0x005f66e4 Sub00000000085fa6e4
main:0x00023fdc Sub0000000008027fdc
main:0x00000f78 nnMain
sdk:0x00289ddc nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)())
rtld:0x000000c0 Sub00000000080000c0
Buffer Information:
ReceiveBuff:
Position: 0x000000000aef5b1c Size: 0x0000000000001000 Flags: 0
Outstanding Issues:
https://github.com/Ryujinx/Ryujinx/issues/671
Screenshots :
Log file :
Updated
TETRIS 99
Game Update Version : 1.0.0
Current on master
: 1.0.4829
Game is stuck at the main menu and wont go further because it requires an internet connection.
00:00:48.685 | ServiceLm Log: Guest log:
Log level: Info
Time: 37s
Line: 154
Filename: 'D:/Jenkins/workspace/CND002/tsukumo/Programs/tsukumo/source/app/net/net_mgr.cpp'
Function: 'CheckNetworkConnect'
Module: ''
Thread: 'MainThread'
ProgramName: 'tsukumo'
Message: 'Network is not available.'
Hardware Specs :
CPU: i3 7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti
RAM: 8GB
Screenshots :
Log file :
Updated
Game: Tetris 99
Game Update Version : v2.1.0 (DLCs included)
Current on master : 1.0.5346
The game functions properly in the menu, but trying to play a single game is impossible due to missing textures and rendering errors (Happens in any game mode: Marathon, CPU Battle, 2P Share Battle...). The background, targeting lines, preview pieces, hold piece, enemy's pieces, incoming garbage and badges aren't rendered properly.
Last error returned:
The console doesn't seem to display any errors, even after placing pieces or switching target modes. I'll provide the log below just in case I missed something.
Hardware Specs :
CPU: AMD Ryzen 5 1600 Six-Core Processor GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16GB
Screenshots :
This is how the game looks like while playing on Ryujinx:
https://cdn.discordapp.com/attachments/285139998091640833/755768137340944484/unknown.png
And this is how it should look like:
https://cdn.discordapp.com/attachments/285139998091640833/755769328887922748/unknown.png
Log file :
https://drive.google.com/file/d/1W9jBvq3hJPb9ANjv_LjjKjlY6FJtLOpG/view?usp=sharing
Game: Tetris 99
Game Update Version : v2.1.0 (DLCs included)
Current on master : 1.0.5346
The game functions properly in the menu, but trying to play a single game is impossible due to missing textures and rendering errors (Happens in any game mode: Marathon, CPU Battle, 2P Share Battle...). The background, targeting lines, preview pieces, hold piece, enemy's pieces, incoming garbage and badges aren't rendered properly.
Last error returned:
The console doesn't seem to display any errors, even after placing pieces or switching target modes. I'll provide the log below just in case I missed something.
Hardware Specs :
CPU: AMD Ryzen 5 1600 Six-Core Processor GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16GB
Screenshots :
This is how the game looks like while playing on Ryujinx:
https://cdn.discordapp.com/attachments/285139998091640833/755768137340944484/unknown.png
And this is how it should look like:
https://cdn.discordapp.com/attachments/285139998091640833/755769328887922748/unknown.png
Log file :
https://drive.google.com/file/d/1W9jBvq3hJPb9ANjv_LjjKjlY6FJtLOpG/view?usp=sharing
Everything is just the same as it was, except that now, there's a big yellow tint covering most of the screen while playing. Here's a screenshot:
https://cdn.discordapp.com/attachments/285139998091640833/769876918602170368/unknown.png
Updated
Game: Tetris 99
Game Update Version : v2.1.0 (DLCs included)
Current on master : 1.0.5346
The game functions properly in the menu, but trying to play a single game is impossible due to missing textures and rendering errors (Happens in any game mode: Marathon, CPU Battle, 2P Share Battle...). The background, targeting lines, preview pieces, hold piece, enemy's pieces, incoming garbage and badges aren't rendered properly.
Last error returned:
The console doesn't seem to display any errors, even after placing pieces or switching target modes. I'll provide the log below just in case I missed something.
Hardware Specs :
CPU: AMD Ryzen 5 1600 Six-Core Processor GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16GB
Screenshots :
This is how the game looks like while playing on Ryujinx:
https://cdn.discordapp.com/attachments/285139998091640833/755768137340944484/unknown.png
And this is how it should look like:
https://cdn.discordapp.com/attachments/285139998091640833/755769328887922748/unknown.png
Log file :
https://drive.google.com/file/d/1W9jBvq3hJPb9ANjv_LjjKjlY6FJtLOpG/view?usp=sharing
The yellow tint is now fixed it doesn't show up in any of the game modes, thanks ^^
The main issue is still there though, the pieces used to show up, they just weren't properly displayed/rendered. Now they won't even show up and the game lags a lot compared to earlier versions...
Here's a screenshot of how the game looks like right now: https://cdn.discordapp.com/attachments/285139998091640833/776539202413264916/unknown.png *Notice the low FPS whereas in the menu it works perfect at 60FPS
I'm using Ryujinx 1.0.5667 version and Tetris99 v2.1.0 (DLCs included)
(I'm sorry if I'm not providing too much information, the specifications I posted on the quoted reply are the same and the issue is the same one, but if there's anything else I need to provide, just let me know)
It is still broken.
yes it still not work
is this resolved?
It doesn't seem to be resolved yet.
Game: Tetris 99
Game Update Version : v2.3.0 (DLCs included), running on Firmware 15.0.1
Current on master : 1.1.479
i tried to enable trace and log level changed to 3 to see if it will have some error pattern, tried both opengl and vulkan, clear all shader cache, even disable caching, still same result (all tetrimino not showing, background theme seemed not able to load out)
Last error returned:
The console doesn't seem to display any errors, even after placing pieces or switching target modes. I'll provide the log below just in case I missed something. Ryujinx_1.1.479_2022-12-19_13-14-46.log.zip
PR https://github.com/Ryujinx/Ryujinx/pull/3001 fixes this rendering issue.
and now even attempting to open it causes Ryujinx to crash (latest update and installed every DLC)
and now even attempting to open it causes Ryujinx to crash (latest update and installed every DLC)
Sounds like a you issue. For support get on discord.
Game Name
TETRIS 99
Game Update Version
v2.4.0
Emulator Build Version
1.1.1291
Graphics Backend
Vulkan
Hardware Specs
-
CPU: Ryzen 3600
-
GPU: NVIDIA RTX 3060 TI
-
GPU Driver version: 551.76
-
RAM: 16GB
Game State
Runs fine with no graphical issues.
Screenshots
Log File
No response
I keep getting this
I keep getting this
Online mode doesn't work, only the offline modes (like CPU battle) works, which you need the latest version of the game to play, since early versions only had the online mode.
I keep getting this
Disabling "Guest Internet Access/LAN Mode" under Options -> Settings -> Network should fix this error.
Tetris v2.3.0 Ryujinx v1.1.1293 OS: Win10 GPU: RTX3080 @ Vulkan CPU: i9 9900k Changed Settings: Region: Europe, Language: German, Multiplayer: ldn_mitm
I tested LDN. It works flawless for 2 players. 3rd player cant find the lobby. Had the same thing in Mario Party Superstars as described here (https://github.com/Ryujinx/Ryujinx-Games-List/issues/3752#issuecomment-2081944418).
Tetris 99 is now perfectly playable for me, blocks are visible now (macOS, offline mode). Thanks so much!!