Ryujinx-Games-List
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Super Smash Bros. Ultimate - 01006A800016E000
Super Smash Bros Ultimate
Version 10.1.0 Master, Build 1.0.6324
The game is working pretty good, almost perfect. Once shaders are generated, fps are pretty much stable 60 fps. No reproducable crashes I was able to find (World of light not tested).
Hardware Specs :
CPU: Amd Ryzen 5 3600 6x 3,6 Ghz GPU: Geforce Gtx 950 RAM: 16 Gb
Issues:
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When you start the game, the intro video and main menu will have some stuttering in the beginning. This stops after around 20 seconds. Example: Menu Lagging: https://i.gyazo.com/57834671f3016b1060c3aed5888dee4d.mp4 Menu not lagging: https://i.gyazo.com/55d815795a8ab2f947d05fa0ce7f8b56.mp4 (Info for developers: The problem occurs since around the time shader cache was added to Ryujinx, tho it also happens on builds early than that. Disabling shader cache seems to help with that problem, doesn't happen on every boot without it)
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After a match there is a high chance for the game to drop to 0 fps and 0% fifo for some time, forcing you to wait a few minutes between matches. Pressing buttons seems to help sometimes. Example: https://i.gyazo.com/5994b839ccadeee16e8a917b982461c4.mp4
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Due to some problems with the gpu memory managment, the game will crash at random points. Usually the chance for it to crash increases the longer your game is opened.
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Minecraft Steve has some graphic glitches where the ores in his crafting menu are pixelated and not recognizable. Doesn't affect gameplay.
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Random texture corruptions can happen, but are VERY unlikely. Only saw it once Example: https://i.gyazo.com/f6dddc05f12bf09b0080b47955d791f5.png
Outstanding Issues:
https://github.com/Ryujinx/Ryujinx/issues/2021
Additonal Infos:
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Works in ldn2. I recommend preloading shaders, but starting without and using each ability once works aswell in most cases (But you will experience stutters and freezes)
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Spirits/adventure mode simply doesn't work yet in the emulator.
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Annoying bugs that have been fixed: T-poses, most shader freezes, vertex explosions.
I'm running a 1070, so I will try and see what I can do.
Needs an update!
Reported by a user on discord, possible regression on version 1.0.4114 (game version tested 3.0.0, 6.1.1 and 7.0.0)
Happens in training mode and on title screen apparently.
Verison 1.0.4593
- Boots
- Intro video doesn't work
- Menus work correctly
- Game is playable, but suffers slowdown & stutter (shader compilation I guess?)
- Many shader errors in logs
- Various graphical glitches (spiky polygons, etc)
Super Smash Bros Ultimate
Version 8.0.0
Master, Build 4829
The game is playable but not perfect. The game doesn't have any crashes when it comes to playing the base game (Normal smash fights), World of Light and other features not tested. Doesn't need "ignore missing services" enabled.
Hardware Specs :
CPU: Amd Ryzen 5 3600 6x 3,6 Ghz
GPU: Geforce Gtx 950
RAM: 16 Gb
Issues:
-
Intro video (and maybe other videos if there are) don't render --> blackscreen until it's over or skipped
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Vertex explosions all over the screen while playing. How bad it is seems to be based on how expensive the character is (means less vertex explosions for a character like mario than for a character like ice climbers since the character is two in one) Reference: Video 1 and 2
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Every character (One you haven't fought before) needs to use all his abilitys once before they stop causing extreme freezes and stutters (Propably fine afterwards because of PPTC). Makes "challenger approaching" always hard due to a lot of freezes.
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Marios Special-Up attack (The one that makes him spawn coins when he hits an enemy with it) sometimes spawns purple coins instead of yellow ones.
Screenshots:
Videos:
https://i.gyazo.com/29ad2e1433696c67a51ae8af3305a2bd.mp4 https://i.gyazo.com/ced6b1f7128ea82e6cae779a0e66d920.mp4
Log file :
Ryujinx_2020-07-04_16-34-48.log
Additonal Info:
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Once initial loading for characters is done, the game runs most of the time with stable 60 fps. Just a few stutters here and there.
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No save file required. Not sure when this got fixed. Currently unlocked 7 characters with approching challengers without a single crash.
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No T-poses anymore
the "Marios Special-Up attack (The one that makes him spawn coins when he hits an enemy with it) sometimes spawns purple coins instead of yellow ones." thing is intended. that's part of the real game. https://www.reddit.com/r/smashbros/comments/ajlx80/why_does_marios_up_b_make_purple_coins_sometimes/
https://github.com/Ryujinx/Ryujinx/issues/1233 (tested with brand new 10.0.0 update)
@greggameplayer that crash only happens if you try to go online, which is not supported anyway.
@EmulationFanatic for me it happened when booting the game
@greggameplayer Did you happen to be using the experimental LDN2 branch with LAN mode enabled? Just a thought that that could cause bonus network access that otherwise wouldn't take place.
@drunlade yes, i enabled lan mode
@greggameplayer it is advised to disable LAN mode unless you are using a game that supports it.
@EmulationFanatic i doesn't knew that you have to disable this setting to use games which doesn't support it
@greggameplayer It doesn't cause issues with all games when left on. But in general it's best to leave it off unless it's being actively used.
is the world of light mode playable? i've used several other emulator but the world of lights mode just not playable
Super Smash Bros Ultimate Version 10.1.0 Master, Build 1.0.6324
The game is working pretty good, almost perfect. Once shaders are generated, fps are pretty much stable 60 fps. No reproducable crashes I was able to find (World of light not tested).
Hardware Specs : CPU: Amd Ryzen 5 3600 6x 3,6 Ghz GPU: Geforce Gtx 950 RAM: 16 Gb
Issues:
-
When you start the game, the intro video and main menu will have some stuttering in the beginning. This stops after around 20 seconds. Example: Menu Lagging: https://i.gyazo.com/57834671f3016b1060c3aed5888dee4d.mp4 Menu not lagging: https://i.gyazo.com/55d815795a8ab2f947d05fa0ce7f8b56.mp4 (Info for developers: The problem occurs since around the time shader cache was added to Ryujinx, tho it also happens on builds early than that. Disabling shader cache seems to help with that problem, doesn't happen on every boot without it)
-
After a match there is a high chance for the game to drop to 0 fps and 0% fifo for some time, forcing you to wait a few minutes between matches. Pressing buttons seems to help sometimes. Example: https://i.gyazo.com/5994b839ccadeee16e8a917b982461c4.mp4
-
Due to some problems with the gpu memory managment, the game will crash at random points. Usually the chance for it to crash increases the longer your game is opened.
-
Minecraft Steve has some graphic glitches where the ores in his crafting menu are pixelated and not recognizable. Doesn't affect gameplay.
-
Random texture corruptions can happen, but are VERY unlikely. Only saw it once Example: https://i.gyazo.com/f6dddc05f12bf09b0080b47955d791f5.png
Additonal Infos:
-
Works in ldn2. I recommend preloading shaders, but starting without and using each ability once works aswell in most cases (But you will experience stutters and freezes)
-
Annoying bugs that have been fixed: T-poses, most shader freezes, vertex explosions.
Updated
super smash bros ultimate spirits adventure keep crashing help pls
@NSgopi2001 This isn't the right place for such comments. This page is for detailed compatibility reporting, as seen above in previous comments.
I'd suggest checking the discord server or a forum somewhere. However, the likely response is going to be along the lines of "This is an experimental emulator, many games are very likely to crash and there's not a lot you can do about it".
Spirits/adventure mode simply doesn't work yet in the emulator. No mystery or unexpected behavior there.
When going into Vault > Sounds > Music, selecting a song, then exiting while the song is still playing, the game will crash with a missing service error.
00:02:03.827 |E| HLE.OsThread.5 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.ICommonStateGetter: 52
Guest Stack Trace:
Process: Service, PID: 82
Raw Request Data:
00000000 01 00 11 00 05 00 00 00 00 00 00 00 00 00 00 00 ················
00000010 53 46 43 49 01 00 00 00 34 00 00 00 00 00 00 00 SFCI····4·······
00000020 00 00 00 00 00 00 00 00 00 00 00 00 ············
at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 148
at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 208
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 132
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
is it possible to play online?
is it possible to play online?
I'm not a dev, but pretty sure the answer is "No" and you won't ever be able to. Online is where Ninty lawyers live ;)
LDN on the other hand, I imagine support for that is coming along.
Boots ingame and can access menu, pressing anything under smash sub-menu (e.g. smash) causes black screen. Using 1.0.6819 with Smash v11.0.0
boots ingame and can access menu, but pressing anything under smash sub menu, like smash button, still causes black screen, using ryujinx 1.0.6896 with smash 11.0.1, the crash message,
@defunky and @sidoka-contact you need a save file to bypass this
@EmulationFanatic oh thank you kind sir
With version 1.0.0, no DLC and "ignore missing services" adventure mode fights are working. Without "ignore missing services" it still crashes when entering a fight. I saved the game and changed back to version 11.0.1 and it still works. After that I added all DLCs and can still enter the fight in adventure mode.
Very strange. It is as if the save game from version 1.0 and maybe the cached shaders and PPC prevents further crashes when entering a fight. Using ryujinx 1.0.6935
Matches with above 3 players will have "instant" loads in subsequent games after the first. Video below shows Ryujinx 1.0.6946, a TTC PR based on said version and real hardware: https://www.youtube.com/watch?v=-B-s9zhB7sU
Effect is seen in 4, 5, 6, 7 and 8 player matches. When switching to 3 or 1v1 matches the effect can no longer be seen and regular load times return.
@EmulationFanatic oh thank you kind sir
what save file did you use to get this working?