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Look into handling render texture and object setup without asset and prefab

Open RyanNielson opened this issue 7 years ago • 0 comments

  • Automatically generate a render texture when component is added to a camera, or the settings are changed.
  • Handle re-creation of render texture if it is corrupted or unallocated by Unity. Perhaps there's some useful information in here: #2
  • All the user should need to do is add the component, and it handles the creation of the camera and quad if they don't exist.

RyanNielson avatar Oct 07 '16 18:10 RyanNielson