Codewords
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A LUA script for Codewords on Tabletop Simulator for Steam.
Implemented multivoting option in the settings Works well in practice without any other of my addins. Tested directly from the vote fixes branch.
These additions help keep the codenames game from breaking and help with transferring host in between games/when rewinding.
Changed the clue parsing algorithm to handle unicode characters. The regular expression it now mimics is `^\s*\a+(-\a+)?(\s*-?\s*\d+|\s*(-|\s)\s*inf)\s*$` where "\a" represents all legal clue letters. I needed to avoid using any...
Request to add the option to put the game into "Codenames: Duet" mode, with the mechanics of the "Codenames: Duet" game. Would require: - Having two code grids (see the...
Add support and word decks for the following languages (subject to change): - Spanish - German - Russian - Italian - Portuguese - French - Chinese
As per #80, update the disclaimer wording to make it more clear that sitting at the table implies acceptance of and agreement to the privacy policy. Also, include the disclaimer...
Any interest in incorporating some of the other flavors of Codenames like [Codenames: Pictures](https://boardgamegeek.com/boardgame/198773/codenames-pictures)?
Instead of an object with states, you can use the Custom PDF object with [this link](https://czechgames.com/files/rules/codenames-rules-en.pdf) as the source. The PDF object let's you pop it out and has paging...
https://gfycat.com/flippantblissfulayeaye ![flippantblissfulayeaye](https://thumbs.gfycat.com/FlippantBlissfulAyeaye-size_restricted.gif)
Allow an option for Black/Host to change the order of the players in the queue list. Perhaps adding up/down arrows to move their names. I find at times, users accidentally...