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A reverse engineered library for hacking Skyrim Special Edition

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first thing sry for posting here i found no support or something like that. I tried it with "vcpkg install rsm-binary-io:x64-windows-static-md" and "rsm-binary-io:x64-windows-custom" it still give me this error when...

I have really limited knowledge about the papyrus VM. My problem is that I don't know how to properly call any papyrus functions or methods (like placeatme). I tried to...

Latest Skyrim Anniversary Edition Latest skse64 Github, built with cmake Latest CommonLibSSE, built with cmake ( Replaced `fmt` version with `fmt version 8.0.1` in order to get CommonLibSSE to build/compile...

Hello, I was looking into Commonlib for use in an skse plugin I wanted to make and began with you example plugin but when I want to load it into...

I have added logic required to handle animation annotations with some extras that could be interesting for animation modding from DLL plugins. Also, some more of the Havok behavior classes...

https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/blob/aa662b4fd6492462233af4349ae1eace45a5d639/include/RE/M/MiddleHighProcessData.h#L144 when I print stagger out the number are often really big. I believe it's probably a float, in testing the stagger generally matched the respective weapons stagger.

added ProcessLists::RequestHighestDetectionLevelAgainstActor, PlayerCharacter::SetEscaping, and Actor::TrespassAlarm

This is needed by `GFxMovieDataDef` and `GFxSpriteDef`.

Contains information about screen dimensions and mouse cursor position among other things. Edit: The ID is for AE.

Hello, I've been hammering away at an SKSE plugin for a couple of weeks using your excellent library and have managed to get most of what I need working but...