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A reverse-engineered resource for Fallout 4

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When I try to build with the vs-2022-vcpkg preset, the build fails with the following error repeating multiple times > D:\Projects\fallout4\CommonLibF4\CommonLibF4\include\F4SE/Logger.h(35,2): error C7595: 'fmt::v8::basic_format_string::basic_format_string': call to immediate function is not...

I'm writing UI plugin and trying to display UI widget near to actor's head position. I've tried to use TESObjectREFR::Get3D() and TESObjectREFR::GetFaceNodeSkinned. Both returns NiAVObject that points to "feets" of...

I'm a little familiar with C++, but getting into F4SE/CommonLib modding seems like wizardry to me. There's pretty much zero tutorials or documentation for any of this (i did find...

It appears that the getter methods in this are quite different vs. CommonLibSSE. I have attempted to use these, but I have not been successful. It would be helpful to...

This fixes issues with `maintenance` failing. This should only be run on `push` since it has access to the github secrets and modifies the git history. Instead, on PRs, run...

* `overlay-ports`: vcpkg added this in the 2022.11.14 release: https://devblogs.microsoft.com/cppblog/vcpkg-2022-11-14-and-2022-10-19-releases-localization-for-14-languages-overlay-ports-triplets-in-manifests-acquire-project-command-and-more/ * Remove `VCPKG_OVERLAY_PORTS`, no longer needed * fix toolchain file: `VCPKG_INSTALLATION_ROOT` is not the default envvar set by vcpkg or...