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IK position offset on the FK animation

Open RxLab-org opened this issue 1 year ago • 1 comments

Feature Request

Posted from https://rxlaboratory.org

Environment

  • Duik v17.1.0
  • Windows Windows 11
  • After Effects 23.0.0

Request

Problem description

When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?

Solution

An Ik offset to offset the position of the wrist of the arm on top of the FK animation

Alternatives

When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?

RxLab-org avatar Apr 25 '23 13:04 RxLab-org

More details asked by email to the author of the report.

Nico-Duduf avatar Apr 26 '23 09:04 Nico-Duduf