Roger Freitas Pereira
Roger Freitas Pereira
After rebasing to `master`, the `vulkan-tools` package no longer compiles. I’m currently investigating the issue to identify the cause and potential fix.
The `Vulkan-Loader` seems to be causing conflicts with the `Blender` package in the CI. The `Vulkan-Tools` build, specifically `vkcube`, now passes with this patch, which backports a commit from an...
The latest releases of `SPIRV-LLVM-Translator` 18 and 19 are currently failing to build due to compilation errors. For this reason, I kept the previous version, which is building and working...
I’ve now included the `glslang`, `shaderc`, and `SPIRV-Tools` packages. The next step is to check which packages will need an revbump due to the SONAME change in `glslang`. Currently, `SPIRV-Tools`...
Currently waiting for the LLVM 21 builds to finish on the following architectures: * armv7l * armv7l-musl * armv6l * armv6l-musl Because of that, I'm temporarily blocking the build until...
Everything seems to be working well with the updated Vulkan and SPIR V stack. Local builds succeeded and the packages behave as expected during testing. Godot also seems to be...
I’ve just updated the PR: * removed `SPIRV-LLVM-Translator` because it’s no longer required after the recent changes in that package, * added **@zen0bit** as the maintainer in the Godot commit,...
Thanks for the heads-up. I’ll check this as soon as I’m out of work. `libSPIRV.so.16` should come from glslang, and when I tested earlier I wasn’t getting this error. It’s...
I checked the `glslang` changes and it looks like `libSPIRV.so` is now `libSPIRV.so.16`, so I updated the reference accordingly. While at it, I bumped `glslang` to **16.1.0** and `shaderc` to...
Hi! I’m currently updating Godot as part of the Vulkan stack update in my PR: [https://github.com/void-linux/void-packages/pull/56439](https://github.com/void-linux/void-packages/pull/56439) Godot isn’t tied to the new glslang version yet, but once glslang is updated...