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Rust audio playback library

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I've been looking at the various Rodio sources for a while and I'm unable to find any sources that allow reusing a buffer of sound. The closest solution appears to...

As said in title. I think the default behaviour should be to warn that no sound is going to be played as the device is unavailable. Current behaviour is panic....

I am totally new to rust development and started to learn by picking up this game at https://github.com/thiolliere/ruga and couldnt run it because of this error. Thought this can be...

bug

When reading over the documentation, I naively assumed that [`Source.amplify`](https://docs.rs/rodio/0.5.0/rodio/source/trait.Source.html#method.amplify) would amplify a source by a value in *decibels*, similar to how amplifying a track in Audacity works, but instead...

enhancement

the beginning of the sound is not correct. full example can be found there: https://github.com/thiolliere/rodio_debug I'm on linux ``` extern crate rodio; use std::thread::sleep; use std::time::Duration; use std::io; use std::io::BufReader;...

Running on OSX. Can provide more detail if necessary. Can anyone confirm that the examples work or is it just me?

Right now the engine loads samples "lazily" when the cpal backend requests them. In other words, cpal tells rodio that samples are needed, and then only the samples are loaded...

enhancement