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experimental voxel engine that uses dual contouring written in rust

Voxelized3D-Rust

Dependencies

  • rust(cargo)
  • OpenGL >= 3.3.0 (detected automatically)
  • cmake
  • gfortran (no need for this on Mac)
  • xorg-dev package for linux with X11 window system
  • OpenBlas (or accelerate framework on Mac, distributed with the OS, no need to install anything)

Pics

UMDC + signed field geometry

UMDC + perlin noise

blocky terrain + perlin noise

perlin noise minus sphere