Ruiyu Zhang
Ruiyu Zhang
Thanks @noahjnichols for the detailed reproduction guide! the fix on this error will be included in the next release of the perception package. For now, can you try to replace...
Hi @lchunleo, I am not an expert on this but I think this error is probably introduced by the lack of internet connection on another computer? I find some discussion...
Hey @lchunleo, can you send us your Editor and UPM log files? that might be helpful to identify the issue
@JonathanHUnity do you might know what is happening here?
Hi @umairkhawaja, can you try appending `> output.txt` to the end of the command and see if there are any error logs being written to the output.txt file?
@Robotatron It is beyond the scope of the occlusion labeler, but the bounding box labeler and the instance segmentation labeler will work as usual which applies to the case when...
Hi @frederikvaneecke1997 and @FedericoVasile1, we have a depth labeler in the works that can generate 32-bit depth images in EXR format, where each pixel contains the actual distance in Unity...
Hi @FedericoVasile1, yes I think it will be possible. Inside the depth labeler, I had a DepthTextureReadback() function, which is invoked when the channel's output texture is readback during frame...
Thanks @esgnn for the reply! Hi @calingc, right now it's not really possible to do it that way. I think you can attempt to approximate it with either the 3D...
Hi @esgnn, It is not included in this upcoming version (which will be released in a few days), but I will mark this as a feature request and report it...