RuiwenTang
RuiwenTang
> @RuiwenTang do you have a Windows computer to test it ? No , I don't have Windows development environment :(
Sorry, I've been very busy lately and don't have time to continue with this matter :(
Merged the khr header and GL header into a single file, does this looks better ?
> > OpenGL 3.2 and 4.1 core profiles, > > @RuiwenTang what do you think downgrade to 3.2? If macOS is not our target platform, I don't think it's necessary...
> @RuiwenTang Care to weigh in? I don't see any ThorVG issues on macOS. If the downgrade is (almost) costless, I think it's good to go. The shader is written...
> @RuiwenTang I'm a bit confused. As @lmdsp mentioned, macOS only supports v3.2. How is ThorVG running with v3.3 on macOS now? According to this: http://support.apple.com/kb/HT5942 Most macbook support OpenGL...
> any news about this PR ? Not yet. If glad can't meet the requirements, it seems that we need to write a loader by our own. :(
I prefer to integrate a loader like glew or glad or some thine like [OpenGL Loader Library](https://www.khronos.org/opengl/wiki/OpenGL_Loading_Library) into thorvg source code. Because they just fetch symbols from the system and...
Most OpenGL loader library needs a valid GLContext. I think we can modify the example to make sure GLRenderer::init called after GLContext creation. In addition, I would like to know...
Does glew can be source code intergrate like this #2574 ?