Ruin0x11

Results 195 issues of Ruin0x11

Using this C++ code, I get `internal LDoc error`. ```c++ /*** * Damages a character. * @tparam LuaCharacter character (mut) a character * @tparam num the amount to damage */...

This may be related to #516. Using Emacs 28 with native compilation enabled, this error occurs when starting the server. ``` Debugger entered--Lisp error: (void-variable it) omnisharp--read-lines-from-process-output(# "{\"Event\":\"log\",\"Body\":{\"LogLevel\":\"INFORMATION\",\"N...") (let* ((messages-from-server...

When starting the server with a `sln` file, the solution will not be opened unless `omnisharp-start-omnisharp-server` is run with the working directory the same as the directory containing the `sln`....

bug

# Environment * OS version: Linux * Elona foobar verision: `develop` # Details Pressing an unbound key will not cause the "Hit key for help" message to appear. # Cause...

1: Bug
6: Input

# Details A major feature for this variant will be the ability to change pretty much any aspect of the game. There are many parts to be customized, and they...

2: Improvement
4: Modding

# Details Looking ahead, it seems likely that people will want event callbacks to run in a specific order. But because the mod loading order depends on dependencies, it might...

2: Improvement
4: Modding

Some time should be spent thinking about how the Lua scripting API should look like. Ideally, it should be possible to implement almost all magic/item/AI/other logic inside Lua instead of...

4: Modding

# Details The current behavior of crashing the game when a mod fails to load on startup isn't very user-friendly. Instead there should be a list of mod load failures...

2: Improvement
4: Modding

# Details For simplicity, it would be nice to automatically expand the names of Lua enums and exported functions that are defined inside data definitions. For example, it turns this:...

2: Improvement
4: Modding