Ruin0x11
Ruin0x11
Using this C++ code, I get `internal LDoc error`. ```c++ /*** * Damages a character. * @tparam LuaCharacter character (mut) a character * @tparam num the amount to damage */...
This may be related to #516. Using Emacs 28 with native compilation enabled, this error occurs when starting the server. ``` Debugger entered--Lisp error: (void-variable it) omnisharp--read-lines-from-process-output(# "{\"Event\":\"log\",\"Body\":{\"LogLevel\":\"INFORMATION\",\"N...") (let* ((messages-from-server...
Server is not started with solution file and instead looks in current working directory for solution
When starting the server with a `sln` file, the solution will not be opened unless `omnisharp-start-omnisharp-server` is run with the working directory the same as the directory containing the `sln`....
# Environment * OS version: Linux * Elona foobar verision: `develop` # Details Pressing an unbound key will not cause the "Hit key for help" message to appear. # Cause...
# Details A major feature for this variant will be the ability to change pretty much any aspect of the game. There are many parts to be customized, and they...
# Details Looking ahead, it seems likely that people will want event callbacks to run in a specific order. But because the mod loading order depends on dependencies, it might...
Some time should be spent thinking about how the Lua scripting API should look like. Ideally, it should be possible to implement almost all magic/item/AI/other logic inside Lua instead of...
# Details The current behavior of crashing the game when a mod fails to load on startup isn't very user-friendly. Instead there should be a list of mod load failures...
# Details For simplicity, it would be nice to automatically expand the names of Lua enums and exported functions that are defined inside data definitions. For example, it turns this:...