Antoni Sobkowicz

Results 25 comments of Antoni Sobkowicz

Attacks seem to be added on my side, I will need an example. ![image](https://user-images.githubusercontent.com/802214/138937335-39bd95ca-dc05-4f22-a69c-0eb046eb928f.png) Natural AC is missing and this is a regression, will be fixed in 0.98.0

Fixed wildshape natural AC. As for the rest, I cannot reproduce them except for NPC one (wild shape was not designed to work with actors that have multiple tokens).

OK, this is kind of chicken and the egg problem - the item would then not work correctly *without* actor attached. This field is more like *level* field in classes...

Please add a buff that does not activate and export an actor that it does not activate on. It may be somewhat related to #648 also, so this would help...

I will need an example of non-workin item

The course of action will be: Implement 3.0e psionics inside the system (they must be implemented there), keep them disabled Add a module with 3.0e content, and Psion class inside...

I would wait with that until we merge the release script - and update the script with vite build once we know the basic process based of NPM works. Wtyd...

As this refers to older combat tracker implementation, I am closing this issue.

V12 compatible version was released lately, closing the issue

I am pretty sure I have fixed version somewhere, so I will make an update to the module!