Antoni Sobkowicz
Antoni Sobkowicz
Attacks seem to be added on my side, I will need an example.  Natural AC is missing and this is a regression, will be fixed in 0.98.0
Fixed wildshape natural AC. As for the rest, I cannot reproduce them except for NPC one (wild shape was not designed to work with actors that have multiple tokens).
OK, this is kind of chicken and the egg problem - the item would then not work correctly *without* actor attached. This field is more like *level* field in classes...
Please add a buff that does not activate and export an actor that it does not activate on. It may be somewhat related to #648 also, so this would help...
I will need an example of non-workin item
The course of action will be: Implement 3.0e psionics inside the system (they must be implemented there), keep them disabled Add a module with 3.0e content, and Psion class inside...
I would wait with that until we merge the release script - and update the script with vite build once we know the basic process based of NPM works. Wtyd...
As this refers to older combat tracker implementation, I am closing this issue.
V12 compatible version was released lately, closing the issue
I am pretty sure I have fixed version somewhere, so I will make an update to the module!