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Low-level, lightweight and performance-focused serializer for C# struct types that uses Source Generators technology.

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Hi! I wanted to give StructPacker a spin inside of a Unity project, it looks like a neat utility and very suitable for video games given the speedy benchmarks described...

I have structure like this: ```csharp [Pack] public struct UpdateSlot { [Flags] public enum SlotFlag { IsEnabled = 1, IsNotEnabled = 2, IsReady = 4, IsNotReady = 8, IsAi =...