Sonic-CD-11-Decompilation
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Hardware renderer issues when running on ultrawidescreen phones via android rsdk
Basically I'm having issues where the menu's options aren't viewable. I can somehow interact with them still. Also, the sprites for the levels' tileset have a very weird segmentation most noticeable in the parallax scrolling in PP. I'm using a Wiko Power U10 phone, so I don't know if it's an issue for other ultrawidescreen phones.
https://user-images.githubusercontent.com/109110490/181916750-1b288714-fa2e-4b51-b713-d81bd8dfa434.mp4
I can confirm that it's also the case on my device.
Device: Xiaomi Black Shark 2 Pro (128GB) CPU: Qualcomm Snapdragonn 855+ (8 cores, 2.96GHz) RAM: 8GB Screen Resolution: 2340x1080 RSDKv3 Build: Android, v1.3.0
menu should be fixed with 4aea86f
Okay, thanks. I'll give it a try.
@MegAmi24 The menu definitely works now. All that'll hopefully be left is to fix the sprite rendering in-game, but I'm sure you and your talented team will figure out a fix. I can't thank you enough.
Does this still happen on the latests commits for you?
Does this still happen on the latests commits for you?
The sprite rendering issue on the latest auto build is still here. Also, a thing I didn't point out which was poor performance in SS on weaker phones has been solved.
Off-topic but, do you know which version of the RSDK file you're using?
Off-topic but, do you know which version of the RSDK file you're using?
That was a while ago, and the battery of my now-old phone managed to become the spicy pillow everybody hates to have, so I upgraded since that last statement, but I was using the mobile data file at the time.