Sonic-1-2-2013-Decompilation
Sonic-1-2-2013-Decompilation copied to clipboard
A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
The list is here: - Update the soltuion file to the Visual Studio 2022. - Exclude the RSDKv4.SDL1.sln to Remerge all SDL1 Functions/Definitions into RSDKv4.sln. - Updated dependencies list. -...
Update flatpak scripts to use the latest freedesktop Platform Sdk (22.08).
*Technically a more detailed synopsis/duplicate of #354.* After recompiling my Android builds in anticipation of Sonic 1 Forever 1.4.2, I've noticed that the current master (9fffd6b) does not seem to...
When releasing a spindash in the decomp, the camera is completely stationary for a split second then catches up to the player, when it should only be stationary on the...
When attempting to start a game within the Sonic 1 & 2 decompilations, I always run into this error when I attempt to load any mods whatsoever. ![Screenshot_2022-10-09-03-02-34-491_com decomp rsdkv4](https://user-images.githubusercontent.com/32436386/194745184-d0cccffc-8237-4360-af0e-8149c15f54ab.jpg)...
I was not able to compile it on OpenSUSE with the following dependencies: libvorbis-devel, libogg-devel, SDL2-devel, glew-devel, gcc-c++ and tinyxml2-devel. "Make" failed giving the following output: mkdir -p objects/RSDKv4g++ -D_REENTRANT...
I'd ideally like to be able to set up a controller with my own mappings. I'm using a DualShock4 and Antimicro, which I use to map the DS4 to various...
the game compiles successfully on my iMac G5 (2.1 GHz model, PowerPC 64-bit Debian 11), however when launching it a Segmentation fault occurs.
After editing the makefile to remove --static and make it able to compile as mentioned [here](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/issues/303#issuecomment-1053705716), launching the game with `EngineDebugMode=true` it won't open and i get this log.txt ```Loaded...