RSDKv5-Decompilation
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Clipping through a ramp in GHZ1
As far as I know, this does never happen in the original game. https://user-images.githubusercontent.com/31354929/184809141-8d09fbb8-b418-4ad4-b30d-03051af4dbf1.mp4
Did this happen on RSDKv5 or RSDKv5U? Collision detection is slightly different between the two so it could maybe be that?
Did this happen on RSDKv5 or RSDKv5U? Collision detection is slightly different between the two so it could maybe be that?
it happened in the RSDKv5 executable. I have not tried RSDKv5U.
just tested on the other executable, and pretty much the same thing happens.
I'll look into this since it for sure sounds like a real bug and not just an oddity of v5U
No leads for this either. I haven't been able to replicate this in ages.