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Doom-compatible game engine

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Bumps [regex](https://github.com/rust-lang/regex) from 1.5.4 to 1.5.5. Changelog Sourced from regex's changelog. 1.5.5 (2022-03-08) This releases fixes a security bug in the regex compiler. This bug permits a vector for a...

dependencies

Bumps [crossbeam-utils](https://github.com/crossbeam-rs/crossbeam) from 0.8.5 to 0.8.8. Release notes Sourced from crossbeam-utils's releases. crossbeam-utils 0.8.8 Fix a bug when unstable loom support is enabled. (#787) crossbeam-utils 0.8.7 Add AtomicCell<{i*,u*}>::{fetch_max,fetch_min}. (#785) Add...

dependencies

Happens with lift with shells on it near the end of E1M2, and the lift in the last room of MAP01.

Also performed the following changes: - [x] removed the AABBs stored in nodes and leaves, computing them on-the-fly; - [x] inlined a small number of entities into the leaves using...

Holes often form in the map, very obvious on Doom2 map01 outdoor area.

Quit out of the map loading process. Requires having some UI to quit out to, first.

This happens with monsters whose bounding box overlaps with the wall (a map designer error). Instead of sticking to the floor they just hang there for a while.

Linedef triggers should only fire when certain entities cross them.

Bumps [bumpalo](https://github.com/fitzgen/bumpalo) from 3.8.0 to 3.12.0. Changelog Sourced from bumpalo's changelog. 3.12.0 Released 2023-01-17. Added Added the bumpalo::boxed::Box::bump and bumpalo::collections::String::bump getters to get the underlying Bump that a string or...

dependencies