Rua

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I think a rewrite could include auto-synchronization similar to that found in `SyncCommandBufferBuilder`: semaphores could be automatically added based on resource usages. But that may not cover all possible use...

I asked on the Vulkan discord, and someone pointed out that pipeline barriers, which are commands recorded to a command buffer, can synchronise accesses *between* command buffers as well, even...

I noticed another potential source of bugs regarding semaphores. A semaphore must always be used in a pair of signaller + waiter. Waiting for a signalled semaphore will unsignal it,...

After asking more on Vulkan discord, it appears that this code is not quite as bad as I thought, although still perhaps a little odd. Calling `vkQueueSubmit` with no work...

The feature linked by Tomaka isn't actually relevant here, because Vulkano-shaders is a procedural macro rather than a build script. Emitting warnings from a procedural macro is possible via the...

The proposal in #1917 would allow this, once it is implemented.

Vulkano doesn't do full validation of shaders yet, but it does make it easier to load them at runtime now.

Vulkano uses Ash, and Ash has its own loading implementation. Perhaps these changes would be useful for them as well? I've been considering making Vulkano use Ash's loading code so...