Rua
Rua
I don't think this can be solved with a borrow, but wrapping the window in an `Arc` will do it.
I think this can be closed now.
This is normal shader behaviour, not related to Vulkano or Vulkan. The GLSL shader compiler generates this SPIR-V code for the `buf_out` variable: ``` %uint = OpTypeInt 32 0 %_runtimearr_uint...
This is now implemented.
I'm thinking that for cases like this, the generated struct should have a `const usize` parameter specifying the size of the array. So it should be this: ```rust #[repr(C)] #[allow(non_snake_case)]...
Is this still an issue?
This seems to have been addressed by ShaderC?
There is now the `VertexInputState` type that gives you the same freedom as plain Vulkan.
This is now more thoroughly implemented, although there's still room for adding more platforms and memory types.
Is this still an issue?