Rua
Rua
As far as I can tell, the validation layer error is a direct result of the `ResourceAccessError` that comes before it. I suspect that because that error is returned, some...
`GpuFuture` is likely to be deprecated and removed sometime in the future. In Vulkano 0.32, new methods were added to `Queue` that mirror the plain Vulkan API functions more directly....
I don't think there is anything you can do for the moment. The synchronization code in the new command buffer is quite difficult, and I'm studying how the official validation...
I don't know anything about Macs. What in Vulkano's code would need to be changed?
That's already done.
There isn't currently a way to distinguish them. But is it actually correct to have such a barrier if the resource *isn't* going to be accessed by the CPU? What...
I suppose it works well as a default. @marc0246 is currently working on a rewrite of the buffer types, so I will wait for that to finish before I implement...
After some Discord discussion we concluded that the issue is only fixed in the case of duplicate structs. It's not fixed if the structs actually have different definitions, like in...
> Would is be desireable to use [Naga](https://github.com/gfx-rs/naga) for shader compilation in the future? It seems like a pure rust solution usable at compile or runtime would resolve some headaches....
Is this still an issue?