Rua
Rua
I accidentally stumbled upon this old issue. I'll elaborate a bit more for future reference. Given this definition in GLSL: ```glsl struct Foo { float bar; }; layout(push_constant) uniform PushConstants...
This is typical for Rust's built-in types too. `Vec` will keep its allocation after you `remove` or `clear`. It only reduces the allocation if you call `shrink_to` or `shrink_to_fit`. Something...
This is a feature I'd like to see as well!
@zvxryb I've been thinking of a kind of physics simulation where you read from one world state and write to another, rather than updating everything in-place. Is that what your...
There's two errors remaining that I can't figure out. They seem to have to do with the definitions of `ReadStorage` and `WriteStorage`, which are type aliases. If I substitute them...
Thanks, that works nicely. What about using this syntax for fetching resources, is that feasible?
Do you still want this merged?
The problem is that you are trying to modify the world while also iterating through it. That would bring all kinds of safety issues if it were allowed. What you...
What is the current status on this issue?
I would like to have RDS support as well.