rooot
rooot
adding to this; i dug around and ended up opening a support ticket on samsung developers - their response: > If an application is categorized as game in the Google...
small side note: the way I got nosetest to install and work was by running `pip install pynose` i then verified that all tests pass by running `nosetests -v tests/apod/test_utility.py...
another thing I noticed: some (recent?) images return extra text in the explanation field than they're supposed to, like today's APOD: > `[...] Explore Your Universe: Random APOD Generator` been...
just checked, this also happens on 1.17.3 (latest version)
yes, it is running on android. Software/HW information: - Phone: **Samsung Galaxy S23+** - OS: **Android 14**, OneUI 6.0 - Kernel version: **5.15.94-android13-8-27763874-abS916BXXS3BWL3** on another note: this could also be...
- not a geode issue, but a globed issue - its VERY likely that this is because your school's firewall blocks UDP, which is what globed uses for communication.
clear geode launchers app cache (open the app switcher, click geode's app icon > app info > storage > clear cache)
fmod is part of GD, to me this issue looks like an architecture mismatch: try the 64-bit launcher, and maybe reinstall both GD and Geode (back up your data!)
....why are you running the windows version of GD on android through winlator? geode exists for android too you know... (and will also give you actually playable performance) (unless im...
they are not using the launcher, they took the Geode.ios.dylib and injected it directly into GD. that means mod loading will NOT work as there is no "pre-sign" mods before...