Ron Holmström

Results 51 comments of Ron Holmström

Looking forward to Windows support! 🥳 Are there any time estimations?

Hi @holycanvas, Sorry for the super late response! Here is a couple of references for Polygon atlases. For example Texture Packer supports this, also for Cocos 2d-x https://www.codeandweb.com/texturepacker/tutorials/cocos2d-x-performance-optimization https://www.codeandweb.com/texturepacker/documentation/texture-settings >...

Thanks for the investigation @mikecoker! @jareguo anything you can help with? I think this would be very beneficial for Cocos to support :)

> As a temporary workaround (didn't do stress tests or whatever) you could use Spine. You can create meshes for your sprites and, surprisingly, CC imports meshes from there. Hopefully,...

> After our research, we found that Spine 4 is not compatible with the resources generated by the Spine 3.x editor, which means that once upgraded, most users' projects may...

> In the future, we will support plug-in management spine, which is still under planning and development. The fastest version is coming. cocos creator 3.9+. Awesome, looks really promising! 🤩...

> In the future, we will support plug-in management spine, which is still under planning and development. The fastest version is coming. cocos creator 3.9+. We're closing up on 3.9,...

I would also like to have intellisense for typescript custom paths that are generated in the tsconfig.json like this: ``` { "compileOnSave": false, "compilerOptions": { "paths": { "@app/*": ["./app/*"], "@src/*":...

I found this quite crazy to realize that editor doesn't support relative paths. Would for sure be very easy to fix in the editor and would solve a lot of...