reapy
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Added RPR_InsertMedia as Project.import_media() and SetMediaItemSelected as Project.select_item()
Hi!
I've added the method to import a file in a REAPER project. To use it simply call:
project.import_media('path/to/file')
REAPER will create a new track and place the imported Item
at the beginning of the project [00:00].
If the file is not found or invalid it will raise an Exception
You can also use the argument
addToSelectedTrack : bool [optional]
To import the media to the selected track in the project.
If no track is selected, it will raise an IndexError
setToCursorPosition : bool [optional]
To set the imported Item's position to the cursor position
I also added a tool called file_handler.validate_path('path/to/file/or/folder',ext=None, isFolder=False)
Basically this method executes some validation on the path and raises for multiple reasons.
- The file or folder doesn't exists (The path is relative to the project location [
reapy.Project().path
]) - The file type is not supported by REAPER
- The file type does not match the extension passed as an optional argument "
ext
".
Sorry! I totally forgot that I've also added project.select_item()
which allow to select a specific item in REAPER.
By default, the item will be added to the current selection. By using the argument makeUnique=True
the current selection will be removed and only the specified Item will be selected.
I'm not a valid reviewer here, so these are just suggestions as from contributor, But maybe they help)) Thanks!
Can't figure out why this isn't merged
Can't figure out why this isn't merged
Maybe the indent of his code is not matched to original repo.
Repository is not maintained. You always can use reapy-boost from my repository. And I try to approve all PR's, which do not break the repo. But I also almost forgot of this project, as stated to write extensions in rust, and, even added a lot of reapy philosophy there.
Repository is not maintained. You always can use reapy-boost from my repository. And I try to approve all PR's, which do not break the repo. But I also almost forgot of this project, as stated to write extensions in rust, and, even added a lot of reapy philosophy there.
Thanks a lot for your reply, And I am happy to use see your works. Actually, I am a new one to reaper programming, and I am going to spend time on translate reapy to c# version. I will read your code for further inspiration, thank you.