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Working?

Open SerialFX opened this issue 4 years ago • 21 comments

Loaded into VS19 and built out AlphaRite only writes class DLLs to bin and no executable - could you include that part please?

SerialFX avatar Jan 15 '21 02:01 SerialFX

alpharite compiles on my side. but offsets changed since they recently did an update to MergedUnity.dll I'm effraid the sdk wouldnt work anymore

Romain-P avatar Jan 15 '21 04:01 Romain-P

How can I work on this? Can you help me just to onboard and I'll take it from there?

Naturious avatar Mar 14 '21 17:03 Naturious

You gotta de-obfuscate MergedUnity.dll using https://github.com/de4dot/de4dot Once you have a clean MergedUnity.dll, you gotta use https://github.com/CabbageCrow/AssemblyPublicizer in order to make public all internal classes/namespaces so then you can access them

Then import use this mergedunity as reference for this project, and compile it. Then either inject the dll with any injector or load the dll from any method inside MergedUnity.dll and replace it in the data folder. (both alpharite.dll & mergedunity.dll)

Romain-P avatar Mar 15 '21 00:03 Romain-P

Just compiling de4dot took me 30 minutes and I can't even get it right, and there are no binaries hosted anymore, any ideas? I assume I de-obfuscate the MergedUnity.dll that's already in my battlerite folder?

Naturious avatar Mar 15 '21 02:03 Naturious

yes basically you just have to drag & drop MergedUnity.dll on de4dot.exe and the cleaned dll should be automatically added on the same folder

Romain-P avatar Mar 15 '21 15:03 Romain-P

I did all that and when I copy MergedUnity and the compiled Alpharite.dll to the data folder it crashes the game on start

Naturious avatar Mar 16 '21 19:03 Naturious

In fact the publicized assembly is the one that's crashing the game, even without compiling it on my end

Naturious avatar Mar 16 '21 19:03 Naturious

I did it from my side, check my last commit, MergedUnity.dll is updated

Romain-P avatar Mar 16 '21 19:03 Romain-P

The new DLLs crash battlerite, just like the one I created, am I missing something in the injection process? Shouldn't the game work if I replace the DLLs in /lib to Battlerite/Battlerite_Data/Managed?

Naturious avatar Mar 17 '21 00:03 Naturious

It works for me. Just copied MergedUnity.dll and AlphaRite.dll into Battlerite/Battlerite_Data/Managed.

obabac avatar Mar 17 '21 19:03 obabac

the aimbot doesnt work, the menu opens and the wallhack works but the aimbot doesnt work for me, i have to press a key to work?

Limalimao avatar Mar 18 '21 06:03 Limalimao

It works for me. Just copied MergedUnity.dll and AlphaRite.dll into Battlerite/Battlerite_Data/Managed.

the aimbot works for you?

Limalimao avatar Mar 18 '21 06:03 Limalimao

Alright works for me, I had to reinstall, thanks!

Naturious avatar Mar 18 '21 11:03 Naturious

It works for me. Just copied MergedUnity.dll and AlphaRite.dll into Battlerite/Battlerite_Data/Managed.

the aimbot works for you?

If the aimbot dosn't work, recompile the project and copy AlphaRite.dll from the builds to Battlerite/Battlerite_Data/Managed

obabac avatar Mar 18 '21 11:03 obabac

Screenshot_44 Screenshot_45 Screenshot_46 Screenshot_47

It works for me. Just copied MergedUnity.dll and AlphaRite.dll into Battlerite/Battlerite_Data/Managed.

the aimbot works for you?

If the aimbot dosn't work, recompile the project and copy AlphaRite.dll from the builds to Battlerite/Battlerite_Data/Managed

is this how it works? i dont code, i dont know this things, maybe the aimbot is working and i dont know the aimkey? this is how the menu looks for me Screenshot_43

Limalimao avatar Mar 18 '21 16:03 Limalimao

Indeed Alpharite.dll was an old release. I recompiled the dll, the last release is again inside /releases. Take this one and relaunch the game, you should see the neew menu edit: press INSERT ingame for opening the menu

Romain-P avatar Mar 18 '21 18:03 Romain-P

Indeed Alpharite.dll was an old release. I recompiled the dll, the last release is again inside /releases. Take this one and relaunch the game, you should see the neew menu edit: press INSERT ingame for opening the menu

nice man, now works fine S2

Limalimao avatar Mar 18 '21 18:03 Limalimao

hi can you please re-recompilate the alpharite.dll ?. Seems to be laggy when we play ! ty so much !

darkno89 avatar Apr 18 '21 19:04 darkno89

hi can you please re-recompilate the alpharite.dll ?. Seems to be laggy when we play ! ty so much !

Since battlerite made another update I guess that's why

Romain-P avatar May 06 '21 08:05 Romain-P

I think it's just because the default button for aim lock is W so when you don't change it when you go into a game it laggs so much for not finding a target. Everything works fine on my end still.

Naturious avatar May 06 '21 17:05 Naturious

@Naturious @darkno89 @obabac @Limalimao I've worked a bit on it since recent events on BR. I'm offering a private version with an advanced aim prediction (more accurate depending the champion) Also some scripts have been added (auto counters against melees (before the cast being finished) and also against casters). There might be more in the future

Let me know if someone would be interesting to buy this. Discord/ tricky#0833

Romain-P avatar May 31 '21 07:05 Romain-P