SaintCoinach
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A .NET library written in C# for extracting game assets and reading game assets from Final Fantasy XIV: A Realm Reborn.
Hi! Any chance you could elaborate on this code: https://github.com/Rogueadyn/SaintCoinach/blob/f969b441584688c02dde2fadac548c4a5aaa3faa/SaintCoinach/Xiv/WeatherRate.cs#L93 I stumbled upon this fascinating piece yesterday, still trying to understand what exactly is being done there: ```cs var calcBase...
Hi! I wonder if it's possible to extract the sfx in the game? Currently I could only get the bgms but I'm also interesting in a couple of specific sounds...
Hi guys. I recently tested latest version of Godbert but I see the program failed to export some newest enemy, for examples: m0677 , m0681, m0650. "The export of X.fbx...
It would be really awesome if SainCoinach.Cmd had an option to dump the Orchestrion music, which looks like it's all at music/ffxiv/Orchestrion/* . For your sanity I'm referring to the...
It is possible to throw a System.ArgumentException in DataSheet.cs on the line: [code]_PartialSheets.Add(range, partial);[/code] Full exception: "System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)...
I wish I had known about this project earlier as I've got my own library but its quite a bit dirtier, but its also quite a bit faster. You can...
- Add support for the shader `characterglass.shpk` (used by models with glasses, such as `Scholar's Mortarboard`.) - Make the glass opaque (for now) because transparency just makes things more difficult...
- Look into `*.lgb` file entries other than the only currently known static model type.
- Look into animations. Example files: - `chara/monster/m0099/animation/a0001/bt_common/resident/monster.pap` - `chara/human/c0501/animation/a0001/bt_common/emote/fume.pap`