Rodg88
Rodg88
Oh I guess there's a hard coded max in the stock chute module... unfortunate. I could just set it to 5000 instead then
Reproduced by placing a Apollo SM, then placing a SAF part. weird
Seems to be due to SAF's code, resetting nodes that may be also controlled by b9ps, but it should be harmless.
Double check you don’t have a non-single symmetry mode selected in the editor when placing the interstage
I can update it, I think I have an install designed to do it with minimal added modules.
@birdog357 Can you try again now with the updated craft files: `Atlas SLV-3 Mariner 4.craft` and `Atlas SLV-3B.craft` from here: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/Craft%20Files They didn't cause any issues for me personally, but...
I think the shenanigans involved for allowing the paint switches to work on this part can be simplified, and likely don't require any materials to have undefined emissive maps at...
The blue is well established as a design choice across many mods, so unless restock, NF suite, tantares etc all want to change all their solar textures too, I doubt...
UA-120s may need new mu, just for plume scaling issues. Needs to only have the one thrust transform basically. May be an issue with the LR91s too Edit - solved...
The way the LR87s are currently set up for interstage use is just hiding the shrouds, and using the interstage node on the engine itself, on the subtype that includes...