Uneven Bricks 3 is not tileable
Material Maker version: 1.4b1
OS/device including version: Windows 10, Radeon 7900XT Gpu
Issue description:
The Uneven Bricks 3 node is not tileable. With its default seed some configurations work (like 8 or 10 rows/columns) but as soon as you choose a new seed the tiling breaks. The behavior when randomizing the seed seems to be different from v1.3.
screenshot
Steps to reproduce:
- Insert an
Uneven Bricks 3. It is not tileable with the default settings (6 rows/columns). - Change the number of rows/columns to 8. The texture is now tileable.
- Randomize the seed.
- The texture is now never tilable regardless of the number of rows/columns.
i just came here to add an issue for this
OS/device: macOS Sonoma, i9/Radeon Pro 460X
6x6:
different seeds seem to have different behavior, some tile or nearly tile on 4, 8, 10, 16, 32, 40, 64, but other seeds don't
It tiles for me (Windows+Nvidia GPU). This is probably GPU dependant. What's your GPU?
I'm on M1 mac and have the same issue, changing the seed makes the pattern not tile
This might be a precision issue or similar, something like https://github.com/godotengine/godot/issues/67150 or https://github.com/godotengine/godot/issues/75771.