Discrepancy between 2D and 3D previews when creating a dynamic unlit material
Material Maker version: Material Maker 1.4a2
OS/device including version: Windows 11 / RTX 2060
Issue description:
When creating dynamic materials with a lot of transforms applied, often the size of elements will change between the preview 2d and preview 3d.
The issue can be seen on this image, where the iris of the eye is noticeably bigger (or maybe the eyelid is smaller? idk) in the preview 3d, even though the output for both previews are supposed to be the same
Steps to reproduce: Although I couldn't find exactly what causes the problem, the bug can be seen on this material: PreviewBugMaterial.zip
I have a fairly similar issue, it looks like uniform/color values are being interpreted incorrectly,
https://github.com/user-attachments/assets/db5d35a6-169b-4983-90a9-6ec8e0e68b23